Sunday, November 17, 2013

Design Management Process

Design plays a fundamental role in the success of many of the worlds leading companies. Different designers manage the process of design in different ways. The way of mapping the design process, and detail on the key activities in each of the process's four stages is as follows. The design process across several companies is taking into account how such a process will differ depending on the companies product or service offer, size, shape and location, legacy of design use, and its supply-chains and production systems.

The 'double diamond' design process model

The double diamond diagram was developed through in-house research at the Design Council in 2005 as a simple graphical way of describing the design process

Divided into four distinct phases,Discover, Define, Develop, and Deliver, it maps the divergent and convergent stages of the design process, showing the different modes of thinking that designers use.

Discover

The first quarter of the double diamond model marks the start of the project. This begins with an initial idea or inspiration, often sourced from a discovery phase in which user needs are identified. These include:

Market research

User research

Managing information

Design research groups.

Discover

The start of a project is marked by an initial idea or inspiration, often sourced from the Discover phase.

The objective of the Discover stage is to act as a phase of divergent thought, where the designers and other project team members keep their perspectives wide to allow for a broad range of ideas and influences. In this stage of the design process, the company is asking a question, posing a hypothesis or identifying a problem by analyzing market data, trends, and other information sources.

It is worth noting, however, that in practice an element of discovery takes place throughout the design process, aimed at taking into account new information, user needs, competitive contexts, or challenges that arise as the project progresses.

Initial influences and inspiration

Companies begin the design process when they want to develop a new product or service, or refine an existing one. The initial influence or inspiration for this can be triggered in a variety of ways. It may involve noticing social or environmental trends, the launch of a competitor product or service, or tapping into the ideas of staff or networks.

Wherever the initial idea comes from, the design process in general and the Discover stage in particular provides a framework within which to process the initial ideas or inspiration. The Discover stage helps to identify the problem, opportunity or user need that should be addressed, and introduces the space within which design can provide a solution the playing field for design. It is important that the design process used in the company allows ideas to be captured and developed in this way, and fosters this type of creative environment among designers and other staff.

Information sources

We have seen that the initial influence or inspiration for a project could come from key individuals such as the design leader in the company. It can also come from the need to regularly update or change a product or service. However, the design process most commonly begins with teams finding their initial inspiration in information about user behavior. Indeed, the most formalized sources of inspiration and information are the outcomes and interpretation of market research and data, observation, primary research or ideas that have been generated in formal or informal settings by members of the team.

This often takes the form of three key sources of information:

Use of market research

Generating user research (such as ethnography and observation)

The involvement of a bespoke design research group

While their focus and settings differ, the design teams in all the companies we visited share a user-driven mentality, which is apparent in the up-front phase of enquiry and gathering of initial research into the behaviors, needs and perceptions of users. Multi-disciplinary teams digest this information during the design process, including researchers, designers, product manager, engineers, research and development experts and developers.

All this research and knowledge-gathering activity creates an enormous amount of information. Managing that information is another key challenge that many of the companies in the research are addressing in creative ways.

Limitations of research

While most companies use the research methodologies described above, it was generally acknowledged that such methodologies were not without their limitations. Some designers express concerns about whether consumer feedback could take you to the next level when it comes to product and service development

The outcome of the Discover stage of the design process is a project brief for a design project, and signifies the practical start of the design process.

Market research

One source of information that can lead to the development of new products and services is market and research data. This can mean the outputs from companies own internal marketing, consumer insight or research teams, who commission and manage regular information and data from key target customer groups.

It involves tracking perceptions and attitudes related to the company, its products and services, brand perceptions and customer satisfaction, and are likely to include competitor analysis, and gathering feedback on the commissioning companys performance and reception in contrast to that of their competitors.

Through the analysis of such data by designers and other members of a project team, gaps in the market and areas for improvement and innovation are identified.

Future trends

While timely and regular market and research data can help to identify user needs and future trends, there is equally a need to anticipate future user or consumer needs. In order to address the requirement for information of this type, specific future-focused or trends analysis is often used.

Particular topics of interest here revolve around:

Consumer behavior and preferences in relation to the product or service offered by the company

New modes of communication

New service needs that may emerge based on social, economic, or environmental changes

The breadth of focus here opens up the possibility of a wide range of impacts on companies products and services from complete product innovation (in response to issues such as global warming or technological changes), to styling preferences such as colors, finishes, materials and textiles.

User research

The emphasis on user needs and experiences in the companies means that user research features heavily in the design process.

User research is used to identify:

How users are accessing current products and services

Areas for improvements or innovation

Opportunities for new products and services that will address a user need

Many user research methods find their roots in traditional market research methodologies, particularly when it comes to the gathering of data on customer satisfaction and trends.

A significant proportion of user research is conducted through qualitative research with consumers, ranging from focus groups and depth interviews with target audience groups, to more focus and detailed ethnographic and observation based techniques.

Stimulus materials such as cartoon strips to portray service propositions, storyboarding, scenario-building, multimedia, prototypes and other tools (such as eye-tracking technology for testing user interaction with software packages) are used to illustrate present and future user scenarios involving the use of their products and services. Using images and illustrations to bring the use of complex products and services to life is a useful way of communicating during user research.

Designer involvement in user research

A key activity we noticed across all of the Discover methods and processes was involving designers as far as possible in conducting, analyzing, and understanding research.

Designers to take part in user research allowed them to gain faster, deeper insights and better product ideas. This approach ranges from general multi-disciplinary design practices (which keep designers, user researchers and product or service developers working closely throughout the design process), to methods made available for designers to view user research) in practice, either remotely or in person.

The benefits of involving the designers closely in user research are broadly that:

Designers bring particular creative skills or idea generation to the analysis of research-based information, and these skills help to identify problems and solutions emerging from the data

Having designers involved directly with other teams in the analysis of data and research involves multi-disciplinary working and thus gives other teams an insight into the skills that designers bring to the process

This kind of collaboration helps to clarify project objectives at an early stage.

Managing and planning information

As well as gathering these types of information during the Discover stage of the design process, design teams also face a key challenge in the way in which this information is used by, and shared with, the design function and with a wider project team.

The design processes managed this challenge in two key ways:

Planning with information - Using the design process to plan the flow of information through the development phase and manage the interaction with designers and other teams throughout

Designer involvement in user research - Ensuring that designers are contributing to and taking part in research with users themselves.

Planning with information

Reflecting the findings of market data, research and future trends - and making appropriate design changes where necessary - presents a considerable challenge when planning the development of a new product or service.

Most companies deal with this issue by setting strategic targets, deciding their objectives at least one year in advance and drawing up new product and service development plans accordingly. This is supported by having a formalized design process, which acts as a roadmap from the point of receiving information on users.

Design research groups

One criticism leveled at trends research is that future trends are sometimes researched in isolation of design thinking, with design thinking applied only after a trend has been identified. In order to bring design thinking closer to new business areas, product opportunities and user needs, several businesses have set up design research units whose main purpose is to generate new ideas alongside design thinking.

Define

The second quarter of the double diamond model represents the definition stage, in which interpretation and alignment of these needs to business objectives is achieved. Key activities during the Define stage are:

Project development

Project management

Project sign-off.

The Define stage should be thought of as a filter where the review, selection and discarding of ideas takes place. This is where findings from the Discover stage are analyzed, defined, and refined as problems, and ideas for solutions are pitched and prototyped.

During the initial Discover stage of the design process, the design team and its partners must keep a broad perspective and open mind in order to identify a problem - a user need or an opportunity that needs to be addressed and channeled into a design-led product or service development process.

At the Define stage, a combination of the ideas or directions identified during the Discover stage are analyzed and synthesized into a brief with actionable tasks related to new and existing product or service development.

The Define stage ends with a clear definition of the problem(s) and a plan for how to address this through a design-led product or service. In practice, the Define stage ends in a project go-ahead through corporate level sign-off.

Key activities during the Define stage are:

The generation of initial ideas and project development

Ongoing project management

Corporate objectives agreed and project sign-off.

At most, of the companies the Define stage would end with final sign-off of the concept and approval of work to begin on design and development. In some companies, much of the actual designing has effectively been frozen until the match between the concept and the overall corporate objectives that it will be aligned to and measured against have been agreed.

Here, strategic dialogue takes place up front, and potential bottlenecks, opportunities, and no-go areas are defined ahead of the concept approval. In this way, the development of the design project gets as far as possible without affecting negatively on finance, time, and resources.

It is worth mentioning at this stage that the companies place particular emphasis on the Discover and Define stages of the design process, which no doubt contributes to the overall success of their design and design processes.

Project development

Having defined the problem in the Discover stage, the Define stage covers the initial development of project ideas and components needed to solve the problem at hand.

Here, it becomes important for the whole team working on the project, and not least the designers, to have an awareness of a number of factors that influence the possible solutions to the problem.

Firstly, designers must understand the context within which the project is being undertaken. The Discover stage establishes that a problem or opportunity exists, and that a product or service development or iteration is necessary as a result.

During the Define stage a designer must engage with and understand the wider context in which this problem or opportunity sits, both within and beyond the company. This might include considering the companys own financial situation and the extent to which it is able to invest in a project, the recent launch of a competitive product with similar features, or social and economic contexts, which require a certain approach or sensitivity, such as an awareness of sustainability issues.

The role of design in the innovation process is valued, but is subject to the careful development of a robust business case before a project commences, and must in many cases also be compliant with regulations. Once a large monetary commitment has been made, there is little tolerance of failure, requiring the need for the in-house design team to innovate in-line with very strict business guidelines.

Secondly, the designer must equally keep in mind what is feasible within the companys technological or production capabilities. A clear understanding of details such as materials, logistics, time-to-market, and other influencers is a key part of understanding the wider corporate ability to develop a design solution.

This enquiry is not as detailed during the Define stage as during the Develop stage, but rather serves as a filter that allows designers to identify which idea has legs and should be pursued and developed.

Communication with other experts and departments internally is important at this stage. In most cases, the design process oversees clear lines of communication between designers and other area experts, such as engineers, developers, materials experts, Research & Development teams, and product or service managers who are able to input the right information that will guide the designers initial ideas.

The design team runs regular milestone meetings where designers and manufacturers meet to make sure that they have the same interpretation of the design and that production is feasible.

Thirdly, initial ideas generation must consider the corporate brand. The design process involves constantly checking to ensure that ideas generated are in line with the corporate brand vision, mission, values, and guidelines.

In summary, the project development and initial ideas generation phase of the Define stage reviews the context for the product or service development, the realism of what can be done, and the corporate brand. Considering these considerations, designers work through the project development and initial idea generation stage to define a project, which will address the initial problem, identified.

Designers work in a variety of ways to do this, to refine the scope of the project, and to home in on which solutions can have impact, which product or service has scope or potential, which product or service would push the business and design in the right direction. Some of the methods used include reviewing further research, role-playing, paper prototyping, day-in-the-life scenarios, sketching, reviewing ideas, considering colours, styles and trends, project team scrums, selections, and brainstorms, among others.

Project management

As design projects move from their initial discovery phase into the more structured process of definition, so the companies began to use a variety of more formal project management tools.

Formal tools serve two main purposes during project definition. They help design teams to ensure that they have considered and captured every essential aspect of the design problem to avoid unpleasant surprises later and they help in the communication of the design specifications to other parts of the organization, so they can make go/no go decisions or sensible choices about the resources required to support the development of the design.

While some project management approaches attempt to define the project specifications in as much detail as possible before design development begins, others adopt a fundamentally different philosophy. Some companies, particularly in the software sector, consider changes in project definition to be an inevitable part of the design process. Their management systems try to make the implementation of those changes as quick, cheap and painless as possible. . AGILE is one of these systems, and is one of a family of approaches to software development. A number of key principles underlie the AGILE methodology:

Customer satisfaction by rapid, continuous delivery of useful software

Working software is delivered frequently (weeks rather than months)

Working software is the principal measure of progress

Even late changes in requirements are welcome

Project progress through close, daily, cooperation between business people and developers

Face-to-face conversation is the best form of communication

Projects are built around motivated individuals, who should be trusted

The development process should pay continuous attention to technical excellence and good design

Simplicity

Projects are delivered by self-organizing teams

Regular adaptation to changing circumstances.

In the AGILE system, designers, user researchers, developers and commercial staff work closely together on a given project. Team members may work separately on their particular parts of a project, but they come together frequently to take projects forward, and adapt quickly to changes and new information where possible. This type of project management, helps designers to identify where and when their input is most valuable, and to communicate that input frequently to other members of the team.

Corporate sign-off

At most, of the companies the end of the Define phase is a pivotal point in the design process. It is at this stage that projects are either killed off, or given the budget and approvals to move on to production.

In order to make this go/no-go decision sensibly, companies must have a detailed understanding of the likely market for the new design, together with a good idea of the cost and complexity of producing it.

The ability to present a well argued business case alongside a proposed design approach was a key attribute for almost every design team

Companies however, in how far they allowed or required a design to progress before making the go/no go decisions. Many companies have formal processes to manage the corporate sign-off process and to ensure that project teams and designers deliver comprehensive and consistent information to those responsible for sign-off. Some companies use less formal processes to make the go-ahead decision for design projects. It is for the final decision about the viability of a project to be made by the CEO.

Develop

The third quarter marks a period of development where design-led solutions are developed, iterated, and tested within the company.

At the Develop stage the project has been taken through a formal sign-off, which has given the corporate and financial backing to the development of one or more concepts that have addressed the initial problem.

Key activities and objectives during the Develop stage are:

Multi-disciplinary working and dependencies with other departments

Visual management

Development methods

Testing

During the Develop stage, the design team, either together with key internal partners (such as engineers, developers, programmers, and marketing teams) or via external design agencies, refine one or more concepts that will address the problems or issues identified during the Discover and Define stages.

Design development methods used here include creative techniques and methods such as brainstorming, visualization, prototyping, testing and scenarios. The methods and working processes are in many cases similar to those during the Define stage, but are this time focused on bringing the agreed product or service to fruition.

At the end of the Develop stage, the design process will have brought the product development team to a stage where the product or service is ready for delivery to production.

Multi-disciplinary working

Multi-disciplinary teams are a key feature of the design processes observed in the companies. In addition, multi-disciplinary teams are a feature strongly in the Develop stage, where input and advice from other areas of expertise are essential to finalizing the product or service at this stage.

Key to this is the way in which the design process aims to break down walls and silos internally, for example between design and manufacturing. The benefits of doing this include speeding up problem solving during the project, as potential issues and bottlenecks are identified early on, and potential delays are addressed.

During this entire process, a multi-disciplinary team including product and brand managers from brand and marketing backgrounds, designers from Design, and Product Development groups (representing the product category being developed) manages the design process. In doing so, designers are consulting with R&D experts, the advanced materials group, and other key stakeholders.

Visual management techniques

During the Develop stage of the design process, project management is carried out in much the same way as during the Define stage.

However, it is worth noting that many of the tools for project management take on a visual nature at this point in the process.

Visual management techniques allow internal stakeholders to track progress on the design project and see different phases and iterations of sketches, prototypes, and other design work on the product or service concept. Team plans together how to reach the next stage, by aligning objectives, tasks and deliverables. Such visual management techniques are equally a key communications tool for the rest of the team, and are used to track project deliverables, developments, timings, and internal or external dependencies.

Development methods

Whatever a company is designing, the principle of the Development phase is to prototype and iterate the concept to get it as close to an end product or service as possible. Lessons from each round of development are fed back in through formal and informal communications within the project team and with its stakeholders.

In order to reduce costs and development time, companies are increasingly turning to virtual prototyping methods during the early phases of design development. Such methods can range from sketches and renderings to detailed 3D computer models of potential designs. Physical models made using rapid prototyping equipment or traditional model-making skills supplement visual representations.

At the product-based companies, the Develop stage included close involvement with colleagues in R&D, materials and engineering departments, and with external suppliers and manufacturers. These detailed insights into materials and engineering requirements help to reduce the number of physical prototypes required and ensure that fewer problems are discovered during testing.

Company also usesFailure Mode and Effects Analysis (FMEA) to evaluate potential failures in a design before they take place. The use of FMEA and other analysis methods helps design process in whittling down the number of concepts, which are put forward for approval, and can usefully help to manage and reduce the cost of prototyping, engineering, and tooling.

Very often, insights from development rounds produce changes in product specifications. As development is often the lengthiest part of the design process, external factors can change too, with shifts in the market or competitor activities requiring late changes in requirements to be met.

In most product-based companies, actual manufacturing was outsourced. Liaison with manufacturing partners is often a lengthy process as design and engineering teams ensure that their requirements match the processes available at their manufacturing partners.

There are of course some differences in the development methods used when products are less tangible. The development of software products or graphical executions of campaign materials, for example, also involve continuous iterations and the sourcing and use of new information. In software development particularly, new products can to beprototyped in situation as the designers, developers and user researchers work out ideas and test them themselves and with external users to iterate a solution.

A good example of such in situation prototyping and evaluation is Microsofts design philosophy that designers should eat their own dog food - encouraging them to work with their own products as they are in development.

Testing

The testing of concepts and prototypes form a major part of the Develop stage.

Some companies use particular principles to guide their testing of products. The basic methodology consists of a number of steps that are aimed at checking that the design is consistent with user needs and corporate strategy, checking product capabilities, requirements and the ability to meet these, and optimizing the design to combine these two.

In fact, the Six Sigma process overall can be said to include a lot of what happens in general during the Develop stage, not just the testing phase.

Essentially the methods of testing used rely heavily on traditional market research methodologies, and in most cases, testing is carried out with consumers through in situation observation, focus groups and other techniques. Generally, the concept is well developed and near final before being tested with users. Organizations carry out simulated and real-life testing of its products with consumers in relevant market and audience groups.

Microsofts designers and developers engaged in the principle of eat your own dog food, turning the project team (including designers, researchers, developers and programmers) into users and requiring them to use the beta product and report back on issues or amendments needed.

Deliver

The Deliver stage of the double diamond design process is where the final concept is taken through final testing, signed-off, produced, and launched.

It will result in a product or service that successfully addresses the problem identified during the Discover stage. It will also include processes for feeding back lessons from the full design process to

Inform future projects, including methods, ways of working and relevant information.

Key activities and objectives during the Deliver stage are:

Final testing, approval and launch

Targets, evaluation, and feedback loops.

Final testing, approval and launch

This final stage of the process is designed to identify any final constraints or problems before manufacture and is when the product or service is checked against standards and regulations, and undergoes damage testing and compatibility testing.

Final Testing involves practices such as First Article Inspection and snagging. First Article Inspection is an assessment of the first item off the production line to ensure that it is fully functional. This will happen in parallel with production, as there will be many components being produced and assessed in parallel at any one time. Alongside this, snagging involves picking up any small adaptations necessary in relation to the products,

Launching the product or service

At this point in the design process, the product or service is launched, and the process now includes liaison with appropriate internal teams in areas such as marketing, communications, packaging, and brand.

The importance of internal communication and the acceptance of designs is acknowledged during the production phase too. Shop floor representatives are involved in final product reviews and part of the design process is the production of photographic instructions to help store managers install and arrange new items correctly once delivered. These directions are distributed in the form of a document, which describes every element of each seasons offering, with full instructions on installation and display to ensure a consistent brand experience in every store worldwide.

Targets, evaluation and feedback

Most of the companies are required to report on the success of the launched product or service. The common aim in doing this is to prove the impact of good design on the success of the product or service. Being able to prove that design contributed to business success helps to gain buy-in for design and maintains the teams credibility and perceived value to the organization.

Measuring the impact of the product or service is done by collecting data from a number of sources. For example, companies use their internal consumer insight, research, or marketing functions to carry out customer satisfaction tracking surveys and link changes in satisfaction to the introduction of products or services.

The introduction of a new product or service can be linked to other business performance metrics, such as sales and market share. A significant measure of success, which is widely attributed to the design team.

Companies will also encourage customer feedback through in situation channels Equally, data on the sales of spare parts or logged in-service failures are tracked and may indicate where design has successfully overcome problems in a product or need to be developed in more detail.

Finally, where companies see design as an extension of the brand, design is valued as part of the overall company brand value. Design is assumed strong contributor to the overall brand value of the company. Companies take their responsibilities in reporting on the success of a design project very seriously, and many point out that they are required to do so.

One page summary of performance of their products against a number of hard metrics, which is circulated widely internally to demonstrate the level of success achieved. In-Use evaluation of designs is quite extensive.

Feedback loops

The information and metrics that are gathered are, of course, not always quantitative business metrics. Feedback related to problems with a product or service, or suggestions for improvements, flow back into the organization via other channels, and can be used to spin off into new projects or improvements.

Ideas that have emerged during the design process or in post-launch feedback may be put to one side but developed later, and will then go through the design process again on its own.

However, some of these prototypes have been known to be unfrozen and brought into production at a later stage.

Equally, lessons from the entire design process are usefully documented and logged in the various methods banks and case study libraries used by the companies.





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Saturday, November 16, 2013

How TO Open File 1

Have you ever received a file that you have been unable to open? Perhaps it's a mysterious .ppt or.tgz file. Perhaps it is a.flv file format. Whatever the extension it might certainly be a pain within the neck to uncover exactly what program you need to open the file. Usually Windows has adequate software program to open the majority of files or at least preview them. However, when you are up against some thing that you can't open you have to identify and obtain the required software to open it. You receive files over e mail from numerous various sources. Or perhaps someone provides you with a Cd or a Usb memory card with information on it. Spreading files could be simple, but opening them usually isn't. First you must pick through a massive list of possible applications that will be employed to open it, but even should you know which one to pick, the file associations may possibly be jumbled. Eliminating the file may be a good strategy - should you acquired it from a unknown person or think that it can be most likely malicious. 1st, you'll must make use of your judgment in terms of no matter whether or not the file is legitimate. For example, did the sender call you in advance telling you to be on the lookout for an important file? If so, then the file is most likely safe. However, do you know who is sending the file? Does the associated text seem sensible? If you are not expecting a file and if the message is generic, the attachment could be malicious. Even attachments from well meaning friends could be malicious for example funny programs they've found on the net. When in doubt, delete. The next alternative is to email the sender back and check with them if they could send it in a different format. But what in the event you don't need to other the sender? Nicely, you could attempt to uncover a file extension library by performing a bit of analysis on your own. But this might be a real pain simply because it is really time intensive. And besides, who is to say that you know what you're seeking? I do not know about you, but when I see a bunch of unusual letters and figures in a file extension, I get puzzled! I would imagine most other people do too. Your finest bet is to use an on-line file converter that your personal computer will now have the ability to handle. It will combine the data you receive from a file extension library with a database that shows you how you ought to precisely how you need to open a file. This kind of software program program will show you which program a file wants, and also where you may be able to uncover it. Filecure takes the disappointment out of coping with mystery files and puzzling file extensions! This excellent software will thoroughly analyze your files and make sure you have the essential software to deal with all your file types. In case you are interested to learn more, go through filecure review here.





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Friday, November 15, 2013

Dear Online Video Advertisers, Have You Learned Nothing?

We've all gone over toYouTubeto check out some new hot video, then been caught up short by some advertisement we have to watch at the beginning of the video. Many of us have tried to watch television programs online, and again right there are the beginning is a rather lengthy video advertisement, and often other ads spread throughout the program.

Now, right up front, let me say I'm not complaining about advertising in general. Those ads pay for what we get to watch, so advertising itself doesn't bother me.

No, but I still have multiple complaints about today's online video advertising. Listen up, ad producers, because it's time you caught up with today's consumers and customers and stopped living in the television era.

What are my complaints? Here we go:

I've seen some of the same video advertisements way too many times. I'm betting you have, too. With television advertising, the same ad can run again and again without frustrating the viewer because that ad might only be seen a couple of times a day because the ads are spaced out. Online video advertising hasn't seemed to catch onto this, often showing the exact same video ad over and over again all over the place. Enough! It's dull, and it's ineffective. After viewers have seen the same ad multiple times, especially during one sitting, they are likely to just stop watching videos or at least switching to another video.

A short three to ten second advertisement at the start of a video or show isn't bad. Viewers can tolerate that. But when you're psyched up to watch your favorite show or something funny onYouTube, you don't like suddenly being pulled up short by watching a thirty-second or longer advertisement. Length isn't quite as jarring in the middle of a longer show, mainly because viewers are moreused to that from television. But the person who can come up with online fast-forward software that will blur you past the advertisements is likely to make billions. And it will happen. It'll just take time. And fighting it won't do any good.

Ever sit down to watch a video online and suddenly get slammed with a Viagra ad? What, am I sixty here? Well, maybe you are, but the majority of folks out there aren't, at least not yet. I mean to point out this as just one example of how online advertisersstilldon't seem to know their market. Sure,there'llbe a different demographic for different shows, channels and videos, but so far it doesn't seem the advertisers are paying attention to those demographics very much.

I'll repeat, a very short advertisement at the start of a video is okay. A long advertisement sucks, and often will just make me go to another website. So, ads right at the beginning of a show or video are fine. Viewers expect that. Another ad at the end of a video is also fine, because viewers also expect that, and since we've watched the video we can go on about our day if we wish. The three to four or more video ads stuffed into the middle of a viewing are a slightly different case. They are jarring, to say the least. One or two wouldn't be so bad, say one every 15 minutes. But beyond that, it's getting annoying. And annoyed viewers are annoyed customers. And oh yes, they'll remember your advertised product. With vehemence.

Far too many online video advertisements are boring. There, I've said it flat out. Too many of these ads are just pulled from TV and slapped onto some online video. Sorry, but that doesn't work. Demographics for online viewing are different from those of TV viewing, and the expectations are definitely different. Call it high expectations if you will, but online viewers are here to be entertained. If they want to want some boring old ads, they'll go watch television. Online advertisers need to spice things up a little. Have some fun with advertising projects. Don't do the same old boring stuff we see on TV all the time. Pay attention to the most mocking of bad advertisements as portrayed on Saturday Night Live, because many online ads are really that bad.

This one can be a little tough for video producers. It seems advertisers like to buy ad space on shows or longer videos in whole, meaning they seem to like onlytheirad videos to appear on a particular show or video. This makes sense in some ways. It inundates the viewer with image after image of the advertiser's product, firmly planting that product in the viewer's mind. But it can also have the opposite effect, causing the viewer to hate your product because they are sick to death of hearing about it. Suggestion: Break it up a little. If the same product has to be advertised over and over again, at least have the decency to have different ads. Better yet, have different style ads that vary widely in their design. This will help keep viewer attention and, more importantly, help them from becoming bored. If a viewer is bored, they might just stop watching the video anyway.

More video links

10 Funny Batman spoof videos

10 Cute and Funny Baby Videos

10 Star Trek spoof videos





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Thursday, November 14, 2013

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We read nearly every day about government spending, but many of us do not realize that we might be eligible to receive some of the money the government gives away every year. There are hundreds of grant programs for people who are looking to start their own business. Anyone looking to start a home-based business should definitely take advantage of government grants. Grants will allow you to start and rapidly grow any business that you want to start or purchase an existing business. I personally received an $8,250 government grant which I used some of the moneyto start this website. I was really surprised about how easy it was to apply and be approved for a grant by using a program called Grants Funded Now.IfDonald Trump, Paul Newman, Home Depot, Ben & Jerry's Ice Cream, America Online, Outback Steakhouse, Nike and Callaway Golf, and even Nike Shoes used free government grants to help start their businesses, then you should too. Grants are also available to help in the develo pment of a unique invention, continue or change your career path through education, paid off debts, work at your artistic vocation or simply to obtain help with living expenses.

There are over 25,000 free grant programs you could qualify for that are not advertised by the US Government. Grant programs don't require a credit check, collateral, security deposits or co-signers, apply even if you have a declared bankruptcy or have bad credit. Get free grants. The best part is you never, never have to pay it back -- no Interest, non-taxable,no co-signers, no security checks! Grants Funded Now is the most comprehensive information ever compiled on free government grants. Free government grant money will be yours in no time at all. Guaranteed!

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eBay Success Kit (Get started for free. Just pay $1.97 forS&H)

If you want to start making lots of money by selling on Ebay, you need the Ebay Success Kit. Discover secrets, tips and resources that will help you begin selling and making money on ebay today! Ebay continues to make new millionaires. You could easily be the next Ebay millionaire. Let us show you how you can become the next Ebay millionaire. The eBay Success Kit was designed to show you how to buy and sell on eBay for fun and profit. Some student have made $2,500+ their first month on eBay, now you can join the thousands of others getting rich on eBay with your Free eBay Success Kit

While the eBay sites themselves give you basic information on how sell items on eBay, (and we do recommend you go through the many tutorials), learning all this does not necessarily mean you will make money selling on eBay. Many sellers list items and never sell anything - or only occasionally. However, there are also many highly successful sellers on ebay, some making millions of dollars each year. Theirs is the information you need - the tips, the many things eBay leaves unsaid, the inside secrets these experts have accumulated through trial and error. Fortunately, eBay is such a huge site that these sellers are happy to teach their methods and strategies to others. With over 50,000 categories, it is highly unlikely your success will mean less income for them. We can learn from their mistakes - what works, what doesnt, plus their tricks and tips.

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Blogging for Dollars -(Get started for free. Just pay $1.97 forS&H)

According to one study, the no.1 stumbling block for the beginners to start out on the Internet is having to build a website. If you are a beginner, don't fret... because there is a better alternative than website. It's called Blogging.A blog is basically like a website except that it's much easier to set up and the search engines love blogs. They are indexed by the search engines much faster and if you build your blogs right, they will crawl up the search engines ranking pretty quickly and hence generate targeted traffic for you. So how do you build blogs that can make you money? This leads me to the Blogging for dollars. The aim of Blogging for Dollarsis to give you a proven step-by-step blueprint to earn full time income online by blogging. This system is about creating long term profits, it suits the beginners and advanced internet marketers. If you're a total beginner, don't worry... Everything is step-by-step so it doesn't matter if you know nothing about setting up a website or blog... it's really simple and set up only takes a few clicks.

Since blogging is the biggest trend to hit the Internet in the last 10 years, there's more opportunity to profit from it right now than there ever will be. My prediction is we won't see another chance like this for at least another 10 years... Which means the time to act is now!

With Blogging For Dollars You Can :

- Own a cash-generating business about your favorite hobbies or interests. You decide what you will blog about.

- Get quickly out of debt while enjoying longer vacations and driving nicer cars.

- Your blog will be making money when youre working, playing and even sleeping.

- With a blog you can keep your day job and blog for a few minutes a day to create a huge supplemental income!

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Day Trading Robot

Penny stocks selected by Day Trading Robot have proven to bring profits after profits to individual traders. The highly artificial intelligent software not only holds tens of historical trading chart patterns on its database but also updates the latest and new patterns by itself. Furthermore, the robot can analyze the continuity of upwards swings of penny stock prices and trigger an order. It has been designed to pick only safe penny stocks. You get a weekly newsletter, named "Doubling Stocks". Each week every reader of that newsletter would receive one Penny Stock pick chosen by Marl, the awesome Robot stock picking computer system. And so far since the newsletter was started 4 months ago... Each pick has made an... Average 105.28% Increase, Usually Within 3 Hours of the Market Opening!

This absolutely the best trading system that I ever used. It easy to use and the amount of money that you can make in the stock market is huge. This is without a doubt the best trading software around. If you really want to money in the stock market, get the Day Trading Robot . It a must-have for making money on the stock market.

The Day Trading Robot is 100% legit. Trust me! You will really earn a good amount of money by using this great system. This system is worth 10 times more than the retail price. It's really a steal. You can't go wrong by getting this system. If your serious about making money, this is a must have business opportunity.

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Legit Online Jobs

This is a legitimate way to make a good income using your computer and Internet connection. Don't expect to wake up tomorrow morning $1000 richer. However, if you follow the system correctly, you can easily earn over $200 every single day. I can say for sure that they at least offer what they claim. You can make a decent income with some of the opportunities.

You can really make some good money using this system. All you have to do is just to put the stuff you learn into action, STRAIGHT AWAY. Don't slack it off, and that's all there really is to it. You will really start earn good amount of money by using this great system. This system is worth more than the sale price. It's really a steal. There are also lots of bonuses with this package that are well worth reading You can't go wrong by getting this system.

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Six Figure Yearly

This program provides you an amazing method to earn money efficiently by using a PC connected to the Internet. The discussions of the methods are followed by examples and step-by-step instructions on how to start make money online. It describes where to look for more information about the covered methods, so that you can become even more proficient in using the methods. As well as, there are instructions how to automate the entire process in order not to consume too much of your valuable time.

The Six Figure Yearly will teach you how to become a true industry player, by giving all the tools for the job and reveal how to earn thousands every month with steps. By investing just a few hours a week, you could be sitting back watching the sales roll in. It really is that simple. You will find Six Figure Yearly is packed with invaluable guidance, tips and articles from industry players, written content and web sites to promote the most profitable market niche's on the internet.

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Camera Dollars

Genuine home-based photography system lets you earn up to $250 a day and also gives you the opportunity to earn monthly residual income off every photo that you submit online. This is a legitimate chance of earning a very good part-time income or an excellent full-time income as a digital photographer selling photos online. You will also be able to earn residual monthly income on every one of your photos that you submit and upload to the internet.

Camera Dollars System is a comprehensive guide that leaves nothing out of the business equation and gives you an insider's perspective on the tricks, tools and resources that professional photographers use every day.

Here's what what you'll discover in the Camera Dollars System:

Insider secrets to earn ongoing residual income from each photo you submit online around the clock, 24/7.

What to shoot to ensure you are getting the best fee possible for each photo you submit online.

What people are buying on stock photo sites and always shoot to sell.

How to turn your photos into screen savers and other money-making products to create multiple revenue streams that will send profits flooding your way!

How to easily sell your photos to companies who'll be willing to pay a premium for each photo you submit to them!

What a "field service photography" is and how you can start providing this in-demand service immediately!

How much money you can make including expert advice on how to sell your images off-line.

Secrets to success in making money in the competitive world of celebrity gossip sites and sporting events!

How to make your images look professional for extra cash even if you are an amateur just starting out!

How to sell your photos like hotcakes that are in demand on eBay; you'll be amazed at how easy this is to do when you follow these simple tips!Click Here To Learn More About This Program

Salehoo

SaleHoo allows you to make lots of money by buying products way below wholesale prices and reselling them at huge profits. Some of the wholesalers will actual drop-ship the product directly to your customers, so you won't need to buy or store merchandise. With SaleHoo, you can will find some of the best and most genuine wholesalers and distributors that will sell you original, brand new, products at the most unbelievable prices. I found out that they supply a lot of eBay's top sellers with products.

SaleHoo provides a comprehensive wholesale directory of wholesale products and suppliers. I cannot urge you enough to just order SaleHoo and use it. You'll be pleasantly surprised how little work and effort is actually involved for you to start generating more money and have a lot of fun in the process!

SaleHoo has the world's leading directory of wholesale distributors will comprehensively teach you everything you need to know to expand your wholesale sources and increase your access to more bargain deals to be had. Once you have had SaleHoo a while, you will wonder how you ever did without it!

They covers 1000's of top quality wholesale sources for discount products. Another outstanding benefit of SaleHoo is that it covers every aspect of purchasing wholesale, contacts, tactics and much more.

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Forex Enterprise

Forex Enterprise is a very powerful turnkey income and investment system that reveals how you can make money from the amazing opportunities on the internet. If you're looking to work at home, will find the instructions on online money making techniques, online advertising, investing systems, and marketing strategies in the Forex Enterprise System to be helpful. It also has 8 proven ways of having a residual income. It also comes with the Webmaster's Entrepreneur Kit which contains hundreds of eBooks. That alone, you can sell over and over again. One of its ideas is literally copy and pasting.

Click Here To Learn More About This Program

Forex Killer Trading System

This system claims that with very little effort you can easily make $3,000 - $10,000 per month doing simply trades from home for just one hour a day. If you already trade stocks, futures, CFD's, spread bet, even if you have never traded before, then you simply cannot be without Forex Killer. Forex Killer is a totally comprehensive and detailed day trading system; a complete A to Z, yet is one of the most ludicrously simple trading systems available... the in-depth knowledge contained within will give you confidence and enhance your profitability. People mainly look for two main things from a trading system. Firstly, they want to spend as little time trading as possible, this is where Forex Killer comes in. As the name suggests we only trade the first hour of the US open and most days the winning trades are completed in just a few minutes. Secondly, people want to take the guesswork out trading. Most systems currently available do not give you this. Forex Killer does with EXA CT entry and exit points.

The methods that the Forex Killer teaches you will help you wins at least 75 times out of every 100 trades. This absolutely the best trading system that I ever used. It easy to use and the amount of money that you can make in the stock market is huge. This is without a doubt the best trading software around. If you really want to money in the stock market, get the Forex Killer. It a must have for making money on the stock market.

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Wednesday, November 13, 2013

Gift Ideas For The Professional Gambler

Great gift ideas for professional gamblers (or casino lovers).

Get some ideas on what to give the professional gambler for the holidays or a birthday with this quick guide. They take chances every day but you dont have to with their gifts.

Disclaimer: Professional gamblers exercise discipline, bankroll management, are knowledgeable about odds, know their limits, and know when to walk away. If you have a gambling problem or know someone that does there are resources available for these individuals. Encouraging a gambling addict with additional gambling related gifts is not the purpose of this article.

Gambling related clothing: Things such as ties, jackets, and classy clothing that goes along with the casino lifestyle is always a nice touch to the gamblers wardrobe. For a lighter side consider items with casino chips, dollar signs, playing cards, and slot icons on them.

Money holders: Professional gamblers have money. Give them a nice silver or gold money holder. Or for a more practical gift a new leather wallet. For the female gambler a nice clutch purse with a touch of gold or silver looks classy and holds the money.

Strategy guides: Depending on the speciality (sports betting, poker, blackjack, craps, roulette, slots, all of the above) there are books and guides available for every type of game. Consider these items a tool of the trade for those serious about making the best choices and bets in their careers.

Gift cards/casino comps: Some casinos offer gift cards or comps that are transferrable. These can be used to purchase merchandise, food, hotel stays, and in some cases bets or chips for use. For those that partake in online gambling or games of skill online such as poker, many sites offer gift cards and merchandise. Poker players especially will like these gifts if they play online.

Office items such as calculators, notepads, spreadsheets: Depending on what game or betting the professional enjoys they may benefit from tools such as these. Calculators for calculating bankroll management or odds, notepads to track spreads and odds in sports betting, and even spreadsheet software for those with a computer.

Memorabilia: Depending on their game of choice and place of play things such as casino signs, poker merchandise (like poker sets), casino related artwork or displays, and drinkware can all be creative and great gifts for the professional. For sports betters memorabilia from their favorite team or player such as jerseys, autographs, and photos can be a great thing for their home or work office.

The lighter side: Joke cards, sexy games of chance, fuzzy dice, and novelty games can be a creative gift for the professional with a sense of humor.

While this list isnt all inclusive you can see there are a number of gifts that can be purchased for the professional gambler. Again if you have a gambling program seek help and note that most casinos, sportsbook betting lines, and online sites allow temporary or permanent self exclusions.





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Tuesday, November 12, 2013

Link Pushing Software

Increase your visitors with Link Pushing SEO. Get targeted visitors and increase your SERP position now. Creating back-links for your web site is the ideal way that I know of to enhance the amount of site visitors that your sites get on a daily basis. But, which links are most useful?

Webmasters argue about that. Personally, I feel that all links are effective to a specific extent. If you only produce links from a single social network or web site, then you've basically bet all of your dollars on a single horse.

In the event you go to a race track and you spread your funds around, betting on numerous different horses from the same race, your odds of winning some cash are much better. Obviously, at the track, you may loseshed cash on the horses that don't win.

Unless you pay for back links, there's no way that you simply can shed. Posting at some of the directories can be a waste of time, in my opinion, due to the fact they don't permit relevant links within the text or they don't have an author's box at the end of each article.

You should have enough confidence in your goods or the ones that you might be promoting to encourage your friends and family to purchase them.

If you don't have a Facebook and a MySpace page, then you might be a little behind the times. Twitter is the latest thing, but for user friendliness and beginners, I would recommend Facebook, initial.

The more links that you've got leading for your web site, the more traffic you may get. You cannot have too quite a few links. If you also have outgoing links, then your web site ranks higher within the search engines. Visit Link Pushing for more information





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Monday, November 11, 2013

Forex Managed Account

Trading Platform: MetaTrader 4 (MT4) Trade interval: Month (Trading interval)

Performance Fee, %: 10 (Profit-share remuneration of the Manager) Management Fee, % annual: 10 (Remuneration of the Manager for management) Minimum Performance Constraints, %: 100

Deposit Commission, %: 10 (Commission for deposit of funds) Early Withdrawal Penalty, %: 10 (Penalty for early withdrawal of funds)

Initial Investments, USD: 1000 (Minimum sum of investments) Minimal Top-Up, USD: 1000 (Minimum sum for deposit) Minimal Balance, USD: 1000 (Minimum remaining balance)

PROCEDURES: 1. An investor open Live trading account (prefer to MT4 broker); 2. An investor deposit fund to Live trading account; 3. An investor sign the Limited Power Of Attorney "POA" (if broker needed & provide); 4. Send to me by email at , a signed the Limited POA and cc to broker; 5. An investor wire transfer to my bank account, Management Fee, at first time; 6. I signed the Limited POA and send back to an investor and cc to broker; 7. Then, withdrawal of profit each end of month and wire transfer of Performance Fee; 8. In case, an investor Top-Up deposit fund, they should wire transfer Deposit Commission; 9. For further information, please don't be hesitate to email at .

RISK DISCLOSURE: Spread Betting, CFD Trading and FX Trading carry a high degree of risk to your capital and it is possible to lose more than your initial investment. Only speculate with money you can afford to lose. This notice cannot and does not disclose or explain all of the risks and other significant aspects involved in dealing in such products. As with any trading, you should not engage in it unless you understand the nature of the transaction you are entering into and, the true extent of your exposure to the risk of loss. These products may not be suitable for all investors, therefore if you do not fully understand the risks involved, please seek independent advice.

Because the risk factor associated with trading in the foreign exchange is high, only genuine 'risk' fund should be used in such trading. If an investor does not have the extra capital an investor can afford to lose an investor should not trade in the foreign exchange market. An investor understands that Money Manager may use an electronic trading system to generate trades, which exposes an investor to risk associated with the use of computers, and data feed system relied on by Broker. An investor agrees to accept such risk, which may include, but are not limited to, failure of hardware, software or cummunication lines or systems and/or inaccurate external data feeds provided by third-party vendors. No 'safe' trading system has ever been devised, and no one can guarantee profits or freedom from loss. In fact no one can even guarantee to limit the extent of losses.

Past performance shown at Detailed Statement below, is not necessarily indicative of future results. No representation is made that any account is likely to achieve profits or losses similar to those shown. In fact, there are frequently sharp differences between past performance results and the future results subsequently achieved by any particularly account set-up. There are numerous other factors related to markets in general or to the implementation of any specific account set-up that cannot be fully accounted for in the preparation of past performance results and all of which can adversely affect future trading results. There is no guarantee that one account set-up would have the same results as the Detailed Statement posted. Since trading successfully depends on many elements including but not limited to a account set-up and. Please realize the risk with any investment and consult investment professionals before proceeding. The past result herein posted have been achieved by profesional traders who fully understand the nature and the scope of the risks that are associated with trading.





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