Wednesday, January 22, 2014

Internet A Medium or a Message

The State of the Net

An Interim Report about the Future of the Internet

Who are the participants who constitute the Internet?

Users - connected to the net and interacting with it

The communications lines and the communications equipment

The intermediaries (e.g. the suppliers of on-line information or access providers).

Hardware manufacturers

Software authors and manufacturers (browsers, site development tools, specific applications, smart agents, search engines and others).

The "Hitchhikers" (search engines, smart agents, Artificial Intelligence - AI - tools and more)

Content producers and providers

Suppliers of financial wherewithal (currently - corporate and institutional cash gradually being replaced by advertising money)

The fate of each of these components - separately and in solidarity - will determine the fate of the Internet.

The first phase of the Internet's history was dominated by computer wizards. Thus, any attempt at predicting its future dealt mainly with its hardware and software components.

Media experts, sociologists, psychologists, advertising and marketing executives were left out of the collective effort to determine the future face of the Internet.

As far as content is concerned, the Internet cannot be currently defined as a medium. It does not function as one - rather it is a very disordered library, mostly incorporating the writings of non-distinguished megalomaniacs. It is the ultimate Narcissistic experience. The forceful entry of publishing houses and content aggregators is changing this dismal landscape, though.

Ever since the invention of television there hasn't been anything as begging to become a medium as the Internet.

Three analogies spring to mind when contemplating the Internet in its current state:

A chaotic library

A neural network or the latter day equivalent of previous networks (telegraph, telephony, railways)

A new continent

These metaphors prove to be very useful (even business-wise). They permit us to define the commercial opportunities embedded in the Internet.

Yet, they fail to assist us in predicting its future in its transformation into a medium.

How does an invention become a medium? What happens to it when it does become one? What is the thin line separating the initial functioning of the invention from its transformation into a new medium? In other words: when can we tell that some technological advance gave birth to a new medium?

This work also deals with the image of the Internet once transformed into a medium.

The Internet has the most unusual attributes in the history of media.

It has no central structure or organization. It is hardware and software independent. It (almost) cannot be subjected to legislation or to regulation. Consider the example of downloading music from the internet - is it tantamount to an act of recording music (a violation of copyright laws)? This has been the crux of the legal battle between Diamond Multimedia (the manufacturers of the Rio MP3 device), MP3.com and Napster and the recording industry in America.

The Internet's data transfer channels are not linear - they are random. Most of its "broadcast" cannot be "received" at all. It allows for the narrowest of narrowcasting through the use of e-mail mailing lists, discussion groups, message boards, private radio stations, and chats. And this is but a small portion of an impressive list of oddities. These idiosyncrasies will also shape the nature of the Internet as a medium. Growing out of bizarre roots - it is bound to yield strange fruit as a medium.

So what business opportunities does the Internet represent?

I believe that they are to be found in two broad categories:

Software and hardware related to the Internet's future as a medium

Content creation, management and licencing

The Map of Terra Internetica

The Users

How many Internet users are there? How many of them have access to the Web (World Wide Web - WWW) and use it? There are no unequivocal statistics. Those who presume to give the answers (including the ISOC - the Internet SOCiety) - rely on very partial and biased resources. Others just bluff.

Yet, everyone seems to agree that there are, at least, 100 million active participants in North America (the Nielsen and Commerce-Net reports).

The future is, inevitably, even more vague than the present. Authoritative consultancy firms predict 66 million active users in 10 years time. IBM envisages 700 million users. MCI is more modest with 300 million. At the end of 1999 there were 130 million registered (though not necessarily active) users.

The Internet - an Elitist and Chauvinistic Medium

The average user of the Internet is young (30), with an academic background and high income. The percentage of the educated and the well-to-do among the users of the Web is three times as high as their proportion in the population. This is fast changing only because their children are joining them (6 million already had access to the Internet at the end of 1996 - and were joined by another 24 million by the end of the decade). This may change only due to presidential initiatives to bridge the "digital divide" (from Al Gore's in the USA to Mahatir Mohammed's in Malaysia), corporate largesse and institutional involvement (e.g., Open Society in Eastern Europe, Microsoft in the USA). These efforts will spread the benefits of this all-powerful tool among the less privileged. A bit less than 50% of all users are men but they are responsible for 60% of the activity in the net (as measured by traffic).

Women seem to limit themselves to electronic mail (e-mail) and to electronic shopping of goods and services, though this is changing fast. Men prefer information, either due to career requirements or because knowledge is power.

Most of the users are of the "experiencer" variety. They are leaders of social change and innovative. This breed inhabits universities, fashionable neighbourhoods and trendy vocations. This is why some wonder if the Internet is not just another fad, albeit an incredibly resilient and promising one.

Most users have home access to the Internet - yet, they still prefer to access it from work, at their employer's expense, though this preference is slight and being eroded. Most users are, therefore, exploitative in nature. Still, we must not forget that there are 37 million households of the self-employed and this possibly distorts the statistical picture somewhat.

The Internet - A Western Phenomenon

Not African, not Asian (with the exception of Israel and Japan), not Russian , nor a Third World phenomenon. It belongs squarely to the wealthy, sated world. It is the indulgence of those who have everything and whose greatest concern is their choice of nightly entertainment. Between 50-60% of all Internet users live in the USA, 5-10% in Canada. The Internet is catching on in Europe (mainly in Germany and in Scandinavia) and, in its mobile form (i-mode) in Japan. The Internet lost to the French Minitel because the latter provides more locally relevant content and because of high costs of communications and hardware.

Communications

Most computer owners still possess a 28,800 bps modem. This is much like driving a bicycle on a German Autobahn. The 56,600 bps is gradually replacing its slower predecessor (48% of computers with modems) - but even this is hardly sufficient. To begin to enjoy video and audio (especially the former) - data transfer rates need to be 50 times faster.

Half the households in the USA have at least 2 telephones and one of them is usually dedicated to data processing (faxes or fax-modems).

The ISDN could constitute the mid-term solution. This data transfer network is fairly speedy and covers 70% of the territory of the USA. It is growing by 100% annually and its sales topped 10 billion USD in 1995/6.

Unfortunately, it is quite clear that ISDN is not THE answer. It is too slow, too user-unfriendly, has a bad interface with other network types, it requires special hardware. There is no point in investing in temporary solutions when the right solution is staring the Internet in the face, though it is not implemented due to political circumstances.

A cable modem is 80 times speedier than the ISDN and 700 times faster than a 14,400 bps modem. However, it does have problems in accommodating a two-way data transfer. There is also need to connect the fibre optic infrastructure which characterizes cable companies to the old copper coaxial infrastructure which characterizes telephony. Cable users engage specially customized LANs (Ethernet) and the hardware is expensive (though equipment prices are forecast to collapse as demand increases). Cable companies simply did not invest in developing the technology. The law (prior to the 1996 Communications Act) forbade them to do anything that was not one way transfer of video via cables. Now, with the more liberal regulative environment, it is a mere question of time until the technology is found.

Actually, most consumers single out bad customer relations as their biggest problem with the cable companies - rather than technology.

Experiments conducted with cable modems led to a doubling of usage time (from an average of 24 to 47 hours per month per user) which was wholly attributable to the increased speed. This comes close to a cultural revolution in the allocation of leisure time. Numerically speaking: 7 million households in the USA are fitted with a two-way data transfer cable modems. This is a small number and it is anyone's guess if it constitutes a critical mass. Sales of such modems amount to 1.3 billion USD annually.

50% of all cable subscribers also have a PC at home. To me it seems that the merging of the two technologies is inevitable.

Other technological solutions - such as DSL, ADSL, and the more promising satellite broadband - are being developed and implemented, albeit slowly and inefficiently. Coverage is sporadic and frustrating waiting periods are measured in months.

Hardware and Software

Most Internet users (82%) work with the Windows operating system. About 11% own a Macintosh (much stronger graphically and more user-friendly). Only 7% continue to work on UNIX based systems (which, historically, fathered the Internet) - and this number is fast declining. A strong entrant is the free source LINUX operating system.

Virtually all users surf through a browsing software. A fast dwindling minority (26%) use Netscape's products (mainly Navigator and Communicator) and the majority use Microsoft's Explorer (more than 60% of the market). Browsers are now free products and can be downloaded from the Internet. As late as 1997, it was predicted by major Internet consultancy firms that browser sales will top $4 billion by the year 2000. Such misguided predictions ignored the basic ethos of the Internet: free products, free content, free access.

Browsers are in for a great transformation. Most of them are likely to have 3-D, advanced audio, telephony / voice / video mail (v-mail), instant messaging, e-mail, and video conferencing capabilities integrated into the same browsing session. They will become self-customizing, intelligent, Internet interfaces. They will memorize the history of usage and user preferences and adapt themselves accordingly. They will allow content-specificity: unidentifiable smart agents will scour the Internet, make recommendations, compare prices, order goods and services and customize contents in line with self-adjusting user profiles.

Two important technological developments must be considered:

PDAs (Personal Digital Assistants) - the ultimate personal (and office) communicators, easy to carry, they provide Internet (access) Everywhere, independent of suppliers and providers and of physical infrastructure (in an aeroplane, in the field, in a cinema).

The second trend: wireless data transfer and wireless e-mail, whether through pagers, cellular phones, or through more sophisticated apparatus and hybrids such as smart phones. Geotech's products are an excellent example: e-mail, faxes, telephone calls and a connection to the Internet and to other, public and corporate, or proprietary, databases - all provided by the same gadget. This is the embodiment of the electronic, physically detached, office. Wearable computing should be considered a part of this "ubiquitous or pervasive computing" wave.

We have no way of gauging - or intelligently guessing - the part of the mobile Internet in the total future Internet market but it is likely to outweigh the "fixed" part. Wireless internet meshes well with the trend of pervasive computing and the intelligent home and office. Household gadgets such as microwave ovens, refrigerators and so on will connect to the internet via a wireless interface to cull data, download information, order goods and services, report their condition and perform basic maintenance functions. Location specific services (navigation, shopping recommendations, special discounts, deals and sales, emergency services) depend on the technological confluence between GPS (stallite-based geolocation technology) and wireless Internet.

Suppliers and Intermediaries

"Parasitic" intermediaries occupy each stage in the Internet's food chain.

Access to the Internet is still provided by "dumb pipes" - the Internet Service Providers (ISP)

Content is still the preserve of content suppliers and so on.

Some of these intermediaries are doomed to gradually fade or to suffer a substantial diminishing of their share of the market. Even "walled gardens" of content (such as AOL) are at risk.

By way of comparison, even today, ISPs have four times as many subscribers (worldwide) as AOL. Admittedly, this adversely affects the quality of the Internet - the infrastructure maintained by the phone companies is slow and often succumbs to bottlenecks. The unequivocal intention of the telephony giants to become major players in the Internet market should also be taken into account. The phone companies will, thus, play a dual role: they will provide access to their infrastructure to their competitors (sometimes, within a real or actual monopoly) - and they will compete with their clients. The same can be said about the cable companies. Controlling the last mile to the user's abode is the next big business of the Internet. Companies such as AOL are disadvantaged by these trends. It is imperative for AOL to obtain equal access to the cable company's backbone and infrastructure if it wants to survive. Hence its merger with Time Warner.

No wonder that many of the ISPs judge this intrusion on their turf by the phone and cable companies to constitute unfair competition. Yet, one should not forget that the barriers to entry are very low in the ISP market. It takes a minimal investment to become an ISP. 200 modems (which cost 200 USD each) are enough to satisfy the needs of 2000 average users who generate an income of 500,000 USD per annum to the ISP. Routers are equally as cheap nowadays. This is a nice return on the ISP's capital, undoubtedly.

The Hitchhikers

The Web houses the equivalent of 100 billion pages. Search Engine applications are used to locate specific information in this impressive, constantly proliferating library. They will be replaced, in the near future, by "Knowledge Structures" - gigantic encyclopaedias, whose text will contain references (hyperlinks) to other, relevant, sites. The far future will witness the emergence of the "Intelligent Archives" and the "Personal Newspapers" (read further for detailed explanations). Some software applications will summarize content, others will index and automatically reference and hyperlink texts (virtual bibliographies). An average user will have an on-going interest in 500 sites. Special software will be needed to manage address books ("bookmarks", "favourites") and contents ("Intelligent Addressbooks"). The phenomenon of search engines dedicated to search a number of search engines simultaneously will grow ("Hyper- or meta- engines"). Meta-engines will work in the bac kground and download hyperlinks and advertising (the latter is essential to secure the financial interest of site developers and owners). Statistical software which tracks ("how long was what done"), monitors ("what did they do while in the site") and counts ("how many") visitors to sites already exists. Some of these applications have back-office facilities (accounting, follow-up, collections, even tele-marketing). They all provide time trails and some allow for auditing.

This is but a small fragment of the rapidly developing net-scape: people and enterprises who make a living off the Internet craze rather than off the Internet itself. Everyone knows that there is more money in lecturing about how to make money on the Internet - than in the Internet itself. This maxim still holds true despite the 32 billion US dollars in E-commerce in 1998. Business to Consumer (B2C) sales grow less vigorously than Business to Business (B2B) sales and are likely to suffer another blow with the advent of Peer to Peer (P2P) computer networks. The latter allow PCs to act as servers and thus enable the swapping of computer files asmong connected users (with or without a central directory).

Content Suppliers

This is the underprivileged sector of the Internet. They all lose money (even e-tailers which offer basic, standardized goods - books, CDs - with the exception, until September 11, of sites connected to tourism). No one thanks them for content produced with the investment of a lot of effort and a lot of money. A really qualitative, fully commerce enabled site costs up to 5,000,000 USD, excluding site maintenance and customer and visitor services. Content providers are constantly criticized for lack of creativity or for too much creativity. More and more is asked of them. They are exploited by intermediaries, hitchhikers and other parasites. This is all an off-shoot of the ethos of the Internet as a free content area.

More than 100 million men and women constantly access the Web - but this number stands to grow (the median prediction: 300 million). Yet, while the Web is used by 35% of those with access to the Internet - e-mail is used by more than 60%. E-mail is by far the most common function ("killer app") and specialized applications (Eudora, Internet Mail, Microsoft Exchange) - free or ad sponsored - keep it accessible to all and user-friendly.

Most of the users like to surf (browse, visit sites) the net without reason or goal in mind. This makes it difficult to apply traditional marketing techniques.

What is the meaning of "targeted audiences" or "market shares" in this context?

If a surfer visits sites which deal with aberrant sex and nuclear physics in the same session - what to make of it?

The public and legislative backlash against the gathering of surfers' data by Internet ad agencies and other web sites - has led to growing ignorance regarding the profile of Internet users, their demography, habits, preferences and dislikes.

People like the very act of surfing. They want to be entertained, then they use the Internet as a working tool, mostly in the service of their employer, who, usually foots the bill. Users love free downloads (mainly software).

"Free" is a key word on the Internet: it used to belong to the US Government and to a bunch of universities. Users like information, with emphasis on news and data about new products. But they do not like to shop on the net - yet. Only 38% of all surfers made a purchase during 1998.

67% of them adore virtual sex. 50% of the sites most often visited are porn sites (this is reminiscent of the early days of the Video Cassette Recorder - VCR). People dedicate the same amount of time to watching video cassettes or television as they do to surfing the net. The Internet seems to cannibalize television.

Sex is followed by music, sports, health, television, computers, cinema, politics, pets and cooking sites. People are drawn to interactive games. The Internet will shortly enable people to gamble, if not hampered by legislation. 10 billion USD in gambling money are predicted to pass through the net. This makes sense: nothing like a computer to provide immediate (monetary and psychological) rewards.

Commerce on the net is another favourite. The Internet is a perfect medium for the sale of software and other digital products (e-books). The problem of data security is on its way to being solved with the SET (or other) world standard.

As early as 1995, the Internet had more than 100 virtual shopping malls visited by 2.5 million shoppers (and probably double this number in 1996).

The predictions for 1999 were between 1-5 billion USD of net shopping (plus 2 billion USD through on-line information providers, such as CompuServe and AOL) - proved woefully inaccurate. The actual number in 1998 was 7 times the prediction for 1999.

It is also widely believed that circa 20% of the family budget will pass through the Internet as e-money and this amounts to 150 billion USD.

The Internet will become a giant inter-bank clearing system and varied ATM type banking and investment services will be provided through it. Basically, everything can be done through the Internet: looking for a job, for instance.

Yet, the Internet will never replace human interaction. People are likely to prefer personal banking, window shopping and the social experience of the shopping mall to Internet banking and e-commerce, or m-commerce.

Some sites already sport classified ads. This is not a bad way to defray expenses, though most classified ads are free (it is the advertising they attract that matters).

Another developing trend is website-rating and critique. It will be treated the way today's printed editions are. It will have a limited influence on the consumption decisions of some users. Browsers already sport buttons labelled "What's New" and "What's Hot". Most Search Engines recommend specific sites. Users are cautious. Studies discovered that no user, no matter how heavy, has consistently re-visited more than 200 sites, a minuscule number. The 10 most popular web sites (Yahoo!, MSN, etc.) attracted more than 50% of all Internet traffic. Site recommendation services often produce random - at times, wrong - selections for their user. There are also concerns regarding privacy issues. The backlah against Amazon's "readers' circles" is an example.

Web Critics, who work today mainly for the printed press, will publish their wares on the net and will link to intelligent software which will hyperlink, recommend and refer. Some web critics will be identified with specific applications - really, expert systems which will incorporate their knowledge and experience.

The Money

Where will the capital needed to finance all these developments come from?

Again, there are two schools:

One says that sites will be financed through advertising - and so will search engines and other applications accessed by users.

Certain ASPs (Application Service Providers which rent out access to application software which resides on their servers) are considering this model.

The second version is simpler and allows for the existence of non-commercial content.

It proposes to collect negligible sums (cents or fractions of cents) from every user for every visit ("micro-payments") or a subscription fee. These accumulated cents or subscription fees will enable the owners of old sites to update and to maintain them and encourage entrepreneurs to develop new ones. Certain content aggregators (especially of digital textbooks) have adopted this model (Questia, Fathom).

The adherents of the first school pointed at the 5 million USD invested in advertising during 1995 and to the 60 million or so invested during 1996.

Its opponents point exactly at the same numbers: ridiculously small when contrasted with more conventional advertising modes. The potential of advertising on the net is limited to 1.5 billion USD annually in 1998, thundered the pessimists (many thought that even half that would be very nice). The actual figure was double the prediction but still woefully small and inadequate to support the Internet's content development.

Compare these figures to the sale of Internet software ($4 billion), Internet hardware ($3 billion), Internet access provision ($4.2 billion) in 1995.

Hembrecht and Quist estimated that Internet related industries scooped up 23.2 billion USD annually (A report released in mid-1996).

And what follows advertising is hardly more enocuraging.

The consumer interacts and the product is delivered to him. This - the delivery phase - is a slow and enervating epilogue to the exciting affair of ordering through the net at the speed of light. Too many consumers still complain that they do not receive what they ordered, or that delivery is late and products defective.

The solution may lie in the integration of advertising and content. Pointcast, for instance, integrated advertising into its news broadcasts, continuously streamed to the user's screen, even when inactive (they provided a downloadable active screen saver and ticker in a "push technology"). Downloading of digital music, video and text (e-books) will lead to immediate gratification of the consumer and will increase the efficacy of advertising.

Whatever the case may be, a uniform, agreed upon system of rating as a basis for charging advertisers, is sorely needed. There is also the question of what does the advertiser pay for?

Many advertisers (Procter and Gamble, for instance) refuse to pay according to the number of hits or impressions (=entries, visits to a site). They agree to pay only according to the number of the times that their advertisement was hit (page views).

This different basis for calculation is likely to upset all revenue scenarios.

Very few sites of important, respectable newspapers are on a subscription basis. Dow Jones (Wall Street Journal) and The Economist, to mention but two.

Will this become the prevailing trend?

The Internet as a Metaphor

Three metaphors come to mind when considering the Internet "philosophically".

The Internet as a Chaotic Library

1. The Problem of Cataloguing

The Internet is an assortment of billions of pages containing information. Some of them are visible and others are generated from hidden databases by users' requests ("Invisible Internet").

The Internet displays no discernible order, classification, or categorization. As opposed to "classical" libraries, no one has invented a cataloguing standard (remember Dewey?). This is so needed that it is amazing that it has not been invented yet. Some sites indeed apply the Dewey Decimal Syatem (Suite101). Others default to a directory structure (Open Directory, Yahoo!, Look Smart and others).

Had such a standard existed (an agreed upon numerical cataloguing method) - each site would have self-classified. Sites would have an interest to do so to increase their penetration rates and their visibility. This, naturally, would have eliminated the need for today's clunky, incomplete and (highly) inefficient search engines.

A site whose number starts with 900 will be immediately identified as dealing with history and multiple classification will be encouraged to allow finer cross-sections to emerge. An example of such an emerging technology of "self classification" and "self-publication" (though limited to scholarly resources) is the "Academic Resource Channel" by Scindex.

Users will not be required to remember reams of numbers. Future browsers will be akin to catalogues, very much like the applications used in modern day libraries. Compare this utopia to the current dystopy. Users struggle with reams of irrelevant material to finally reach a partial and disappointing destination. At the same time, there likely are web sites which exactly match the poor user's needs. Yet, what currently determines the chances of a happy encounter between user and content - are the whims of the specific search engine used and things like meta-tags, headlines, a fee paid, or the right opening sentences.

2. Screen versus Page

The computer screen, because of physical limitations (size, the fact that it has to be scrolled) fails to effectively compete with the printed page. The latter is still the most ingenious medium yet invented for the storage and release of textual information. Granted: a computer screen is better at highlighting discrete units of information. So, this draws the batlle lines: structures (printed pages) versus units (screen), the continuous and easily reversible versus the discrete.

The solution is an efficient way to translate computer screens to printed matter. It is hard to believe, but no such thing exists. Computer screens are still hostile to off-line printing. In other words: if a user copies information from the Internet to his Word Processor (or vice versa, for that matter) - he ends up with a fragmented, garbage-filled and non-aesthetic document.

Very few site developers try to do something about it - even fewer succeed.

3. The Internet and the CD-ROM

One of the biggest mistakes of content suppliers is that they do not mix contents or have a "static-dynamic interaction".

The Internet can now easily interact with other media (especially with audio CDs and with CD-ROMs) - even as the user surfs.

Examples abound:

A shopping catalogue can be distributed on a CD-ROM by mail. The Internet Site will allow the user to order a product previously selected from the catalogue, while off-line. The catalogue could also be updated through the site (as is done with CD-ROM encyclopedias).

The advantages of the CD-ROM are clear: very fast access time (dozens of times faster than the access to a site using a dial up connection) and a data storage capacity tens of times bigger than the average website.

Another example: a CD-ROM can be distributed, containing hundreds of advertisements. The consumer will select the ad that he wants to see and will connect to the Internet to view a relevant video.

He could then also have an interactive chat (or a conference) with a salesperson, receive information about the company, about the ad, about the advertising agency which created the ad - and so on.

CD-ROM based encyclopedias (such as the Britannica, Encarta, Grolier) already contain hyperlinks which carry the user to sites selected by an Editorial Board.

But CD-ROMs are probably a doomed medium. This industry chose to emphasize the wrong things. Storage capacity increased exponentially and, within a year, desktops with 80 Gb hard disks will be common. Moreover, the Network Computer - the stripped down version of the personal computer - will put at the disposal of the average user terabytes in storage capacity and the processing power of a supercomputer. What separates computer users from this utopia is the communication bandwidth. With the introduction of radio, statellite, ADSL broadband services, cable modems and compression methods - video (on demand), audio and data will be available speedily and plentifully.

The CD-ROM, on the other hand, is not mobile. It requires installation and the utilization of sophisticated hardware and software. This is no user friendly push technology. It is nerd-oriented. As a result, CD-ROMs are not an immediate medium. There is a long time lapse between the moment they are purchased and the moment the first data become accessible to the user. Compare this to a book or a magazine. Data in these oldest of media is instantly available to the user and allows for easy and accurate "back" and "forward" functions.

Perhaps the biggest mistake of CD-ROM manufacturers has been their inability to offer an integrated hardware and software package. CD-ROMs are not compact. A Walkman is a compact hardware-cum-software package. It is easily transportable, it is thin, it contains numerous, user-friendly, sophisticated functions, it provides immediate access to data. So does the discman or the MP3-man. This cannot be said of the CD-ROM. By tying its future to the obsolete concept of stand-alone, expensive, inefficient and technologically unreliable personal computers - CD-ROMs have sentenced themselves to oblivion (with the possible exception of reference material).

4. On-line Reference Libraries

These already exist. A visit to the on-line Encyclopaedia Britannica exemplifies some of the tremendous, mind boggling possibilities:

Each entry is hyperlinked to sites on the Internet which deal with the same subject matter. The sites are carefully screened (though more detailed descriptions of each site should be available - they could be prepared either by the staff of the encyclopaedia or by the site owner). Links are available to data in various forms, including audio and video. Everything can be copied to the hard disk or to CD-ROMs.

This is a new conception of a knowledge centre - not just an assortment of material. It is modular, can be added on and subtracted from. It can be linked to a voice Q&A centre. Queries by subscribers can be answered by e-mail, by fax, posted on the site, hard copies can be sent by post. This "Trivial Pursuit" service could be very popular - there is considerable appetite for "Just in Time Information". The Library of Congress - together with a few other libraries - is in the process of making just such a service available to the public (CDRS - Collaborative Digital Reference Service).

5. The Feedback Option

Hard to believe, but very few sites encourage their guests to express an opinion about the site, its contents and its aesthetics. This indicates an ossified mode of thinking about the most dynamic mass medium ever created, the only interactive mass medium yet. Each site must absolutely contain feedback and rating questionnaires. It has the side benefit of creating a database of the visitors to the site.

Moreover, each site can easily become a "knowledge centre".

Let us consider a site dedicated to advertising and marketing:

It can contain feedback questionnaires (what do you think about the site, suggestions for improvement, mailto and leave message facilities, etc.)

It can contain rating questionnaires (rate these ads, these TV or radio shows, these advertising campaigns).

It can allocate some space to clients to create their home pages in (these home pages could lead to their sites, to other sites, to other sections of the host site - and, in any case, will serve as a display of the creative talent of the site owners). This will give the site owners a picture of the distribution of the areas of interest of the visitors to the site.

The site can include statistical, tracking and counter software.

Such a site can refer to hundreds of useful shareware applications (which deal with different aspects of advertising and marketing, for instance). Developers of applications will be able to use the site to promote their products. Other practical applications could also be referred to from - or reside on - the site (browsers, games, search engines).

And all this can be organized in a portal structure (for instance, by adopting the open software of the Open Directory Project).

6. Internet Derived CD-ROMS

The Internet is an enormous reservoir of freely available, public domain, information.

With a minimal investment, this information can be gathered into coherent, theme oriented, cheap CD-ROMs. Each such CD-ROM can contain:

Addresses of web sites specific to the subject matter

The first pages of each of these sites

Hyperlinks to each of the sites

A browser

Access to all the important search engines

Recommended search strings (it is extremely difficult to formulate a successful search in the Internet, it takes expertise. "Ready-made searches" will be a hit in the future, as the number of sites grows)

A dictionary of professional terms, a speller and a thesaurus

A list of general reference sites

Shareware specific to the field

7. Publishing

The Internet is the world's largest "publisher", by far. It "publishes" FAQs (Frequent Answers and Questions regarding almost every technical matter in the world), e-zines (electronic versions of magazines, not a very profitable pursuit), the electronic versions of dailies (together with on-line news and information services), reference and other e-books, monographs, articles and minutes of discussions ("threads"), among other types of material.

Publishing an e-zine has a few advantages: it promotes the sales of the printed edition, it helps to sign on subscribers and it leads to the sale of advertising space. The electronic archive function (see next section) saves the need to file back issues, the space required to do so and the irritating search for data items.

The future trend is a combined subscription: electronic (mainly for the archival value and the ability to hyperlink to additional information) and printed (easier to browse current issue).

The electronic daily presents other advantages:

It allows for immediate feedback and for flowing, almost real-time, communication between writers and readers. The electronic version, therefore, acquires a gyroscopic function: a navigation instrument, always indicating deviations from the "right" course. The content can be instantly updated and immediacy has its premium (remember the Lewinsky affair?).

Strangely, this (conventional) field was the first to develop a "virtual reality" facet. There are virtual "magazine stalls". They look exactly like the real thing and the user can buy a paper using his mouse.

Specialty hand held devices already allow for downloading and storage of vast quantities of data (up to 4000 print pages). The user gains access to libraries containing hundreds of texts, adapted to be downloaded, stored and read by the specific device. Again, a convergence of standards is to be expected in this field as well (the final contenders will probably be Adobe's PDF against Microsoft's MS-Reader).

Broadly, e-books are treated either as:

Continuation of print books (p-books) by other means

or as

A whole new publishing universe.

Since p-books are a more convenient medium then e-books - they will prevail in any straightforward "medium replacement" or "medium displacement" battle.

In other words, if publishers will persist in the simple and straightforward conversion of p-books to e-books - then e-books are doomed. They are simply inferior to the price, comfort, tactile delights, browseability and scanability of p-books.

But e-books - being digital - open up a vista of hitherto neglected possibilities. These will only be enhanced and enriched by the introduction of e-paper and e-ink. Among them:

Hyperlinks within the e-book and without it - to web content, reference works, etc.

Embedded instant shopping and ordering links

Divergent, user-interactive, decision driven plotlines

Interaction with other e-books (using a wireless standard) - collaborative authoring

Interaction with other e-books - gaming and community activities

Automatically or periodically updated content

Multimedia

Database, Favourites and History Maintenance (reading habits, shopping habits, interaction with other readers, plot related decisions and much more)

Automatic and embedded audio conversion and translation capabilities

Full wireless piconetworking and scatternetworking capabilities

The technology is still not fully there. Wars rage in both the wireless and the ebook realms. Platforms compete. Standards clash. Gurus debate. But convergence is inevitable and with it the e-book of the future.

8. The Archive Function

The Internet is also the world's biggest cemetery: tens of thousands of deadbeat sites, still accessible - the "Ghost Sites" of this electronic frontier.

This, in a way, is collective memory. One of the Internet's main functions will be to preserve and transfer knowledge through time. It is called "memory" in biology - and "archive" in library science. The history of the Internet is being documented by search engines (Google) and specialized services (Alexa) alike.

The Internet as a Collective Brain

Drawing a comparison from the development of a human baby - the human race has just commenced to develop its neural system.

The Internet fulfils all the functions of the Nervous System in the body and is, both functionally and structurally, pretty similar. It is decentralized, redundant (each part can serve as functional backup in case of malfunction). It hosts information which is accessible in a few ways, it contains a memory function, it is multimodal (multimedia - textual, visual, audio and animation).

I believe that the comparison is not superficial and that studying the functions of the brain (from infancy to adulthood) - amounts to perusing the future of the Net itself.

1. The Collective Computer

To carry the metaphor of "a collective brain" further, we would expect the processing of information to take place in the Internet, rather than inside the end-user's hardware (the same way that information is processed in the brain, not in the eyes). Desktops will receive the results and communicate with the Net to receive additional clarifications and instructions and to convey information gathered from their environment (mostly, from the user).

This is part fo the philosophy of the JAVA programming language. It deals with applets - small bits of software - and links different computer platforms by means of software.

Put differently:

Future servers will contain not only information (as they do today) - but also software applications. The user of an application will not be forced to buy it. He will not be driven into hardware-related expenditures to accommodate the ever growing size of applications. He will not find himself wasting his scarce memory and computing resources on passive storage. Instead, he will use a browser to call a central computer. This computer will contain the needed software, broken to its elements (=applets, small applications). Anytime the user wishes to use one of the functions of the application, he will siphon it off the central computer. When finished - he will "return" it. Processing speeds and response times will be such that the user will not feel at all that it is not with his own software that he is working (the question of ownership will be very blurred in such a world). This technology is available and it provoked a heated debated about the future shape of the computi ng industry as a whole (desktops - really power packs - or network computers, a little more than dumb terminals). Applications are already offered to corporate users by ASPs (Application Service Providers).

In the last few years, scientists put the combined power of the computers linked to the internet at any given moment to perform astounding feats of distributed parallel processing. Millions of PCs connected to the net co-process signals from outer space, meteorological data and solve complex equations. This is a prime example of a collective brain in action.

2. The Intranet - a Logical Extension of the Collective Computer

LANs (Local Area Networks) are no longer a rarity in corporate offices. WANs (wide Area Networks) are used to connect geographically dispersed organs of the same legal entity (branches of a bank, daughter companies, a sales force). Many LANs are wireless.

The intranet / extranet and wireless LANs will be the winners. They will gradually eliminate both fixed line LANs and WANs. The Internet offers equal, platform-independent, location-independent and time of day - independent access to all the members of an organization.Sophisticated firewall security application protects the privacy and confidentiality of the intranet from all but the most determined and savvy hackers.

The Intranet is an inter-organizational communication network, constructed on the platform of the Internet and which enjoys all its advantages. The extranet is open to clients and suppliers as well.

The company's server can be accessed by anyone authorized, from anywhere, at any time (with local - rather than international - communication costs). The user can leave messages (internal e-mail or v-mail), access information - proprietary or public - from it and to participate in "virtual teamwork" (see next chapter).

By the year 2002, a standard intranet interface will emerge. This will be facilitated by the opening up of the TCP/IP communication architecture and its availability to PCs. A billion USD will go just to finance intranet servers - or, at least, this is the median forecast.

The development of measures to safeguard server routed inter-organizational communication (firewalls) is the solution to one of two obstacles to the institution of the Intranet. The second problem is the limited bandwidth which does not permit the efficient transfer of audio (not to mention video).

It is difficult to conduct video conferencing through the Internet. Even the voices of discussants who use internet phones come out (slightly) distorted.

All this did not prevent 95% of the Fortune 1000 from installing intranet. 82% of the rest intend to install one by the end of this year. Medium to big size American firms have 50-100 intranet terminals per every internet one.

At the end of 1997, there were 10 web servers per every other type of server in organizations. The sale of intranet related software was projected to multiply by 16 (to 8 billion USD) by the year 1999.

One of the greatest advantages of the intranet is the ability to transfer documents between the various parts of an organization. Consider Visa: it pushed 2 million documents per day internally in 1996.

An organization equipped with an intranet can (while protected by firewalls) give its clients or suppliers access to non-classified correspondence. This notion has its charm. Consider a newspaper: it can give access to all the materials which were discarded by the editors. Some news are fit to print - yet are discarded because of space limitations. Still, someone is bound to be interested. It costs the newspaper close to nothing (the material is, normally, already computer-resident) - and it might even generate added circulation and income. It can be even conceived as an "underground, non-commercial, alternative" newspaper for a wholly different readership.

The above is but one example of the possible use of the intranet to communicate with the organization's consumer base.

3. Mail and Chat

The Internet (its e-mail possibilities) is eroding traditional mail. The market share of the post office in conveying messages by regular mail has dwindled from 77% to 62% (1995). E-mail has expanded to capture 36% (up from 19%).

90% of customers with on-line access use e-mail from time to time and 60% work with it regularly. More than 2 billion messages traverse the internet daily.

E-mail applications are available as freeware and are included in all browsers. Thus, the Internet has completely assimilated what used to be a separate service, to the extent that many people make the mistake of thinking that e-mail is a feature of the Internet. Microsoft continues to incorporate previously independent applications in its browsers - a behaviour which led to the 1999 anti-trust lawsuit against it.

The internet will do to phone calls what it has done to mail. Already there are applications (Intel's, Vocaltec's, Net2Phone) which enable the user to conduct a phone conversation through his computer. The voice quality has improved. The discussants can cut into each others words, argue and listen to tonal nuances. Today, the parties (two or more) engaging in the conversation must possess the same software and the same (computer) hardware. In the very near future, computer-to-regular phone applications will eliminate this requirement. And, again, simultaneous multi-modality: the user can talk over the phone, see his party, send e-mail, receive messages and transfer documents - without obstructing the flow of the conversation.

The cost of transferring voice will become so negligible that free voice traffic is conceivable in 3-5 years. Data traffic will overtake voice traffic by a wide margin.

This beats regular phones.

The next phase will probably involve virtual reality. Each of the parties will be represented by an "avatar", a 3-D figurine generated by the application (or the user's likeness mapped into the software and superimposed on the the avatar). These figurines will be multi-dimensional: they will possess their own communication patterns, special habits, history, preferences - in short: their own "personality".

Thus, they will be able to maintain an "identity" and a consistent pattern of communication which they will develop over time.

Such a figure could host a site, accept, welcome and guide visitors, all the time bearing their preferences in its electronic "mind". It could narrate the news, like "Ananova" does. Visiting sites in the future is bound to be a much more pleasant affair.

4. E-cash

In 1996, the four corporate giants (Visa, MasterCard, Netscape and Microsoft) agreed on a standard for effecting secure payments through the Internet: SET. Internet commerce is supposed to mushroom by a factor of 50 to 25 billion USD. Site owners will be able to collect rent from passing visitors - or fees for services provided within the site. Amazon instituted an honour system to collect donations from visitors. Dedicated visitors will not be deterred by such trifles.

5. The Virtual Organization

The Internet allows simultaneous communication between an almost unlimited number of users. This is coupled with the efficient transfer of multimedia (video included) files.

This opens up a vista of mind boggling opportunities which are the real core of the Internet revolution: the virtual collaborative ("Follow the Sun") modes.

Examples:

A group of musicians will be able to compose music or play it - while spatially and temporally separated;

Advertising agencies will be able to co-produce ad campaigns in a real time interactive mode;

Cinema and TV films will be produced from disparate geographical spots through the teamwork of people who never meet, except through the net.

These examples illustrate the concept of the "virtual community". Locations in space and time will no longer hinder a collaboration in a team: be it scientific, artistic, cultural, or for the provision of services (a virtual law firm or accounting office, a virtual consultancy network).

Two on going developments are the virtual mall and the virtual catalogue.

There are well over 300 active virtual malls in the Internet. They were frequented by 32.5 million shoppers, who shopped in them for goods and services in 1998. The intranet can also be thought of as a "virtual organization", or a "virtual business".

The virtual mall is a computer "space" (pages) in the internet, wherein "shops" are located. These shops offer their wares using visual, audio and textual means. The visitor passes a gate into the store and looks through its offering, until he reaches a buying decision. Then he engages in a feedback process: he pays (with a credit card), buys the product and waits for it to arrive by mail. The manufacturers of digital products (intellectual property such as e-books or software) have begun selling their merchandise on-line, as file downloads.

Yet, slow communications and limited bandwidth - constrain the growth potential of this mode of sale. Once solved - intellectual property will be sold directly from the net, on-line. Until such time, the intervention of the Post Office is still required. So, then virtual mall is nothing but a glorified computerized mail catalogue or Buying Channel, the only difference being the exceptionally varied inventory.

Websites which started as "specialty stores" are fast transforming themselves into multi-purpose virtual malls. Amazon.com, for instance, has bought into a virtual pharmacy and into other virtual businesses. It is now selling music, video, electronics and many other products. It started as a bookstore.

This contrasts with a much more creative idea: the virtual catalogue. It is a form of narrowcasting (as opposed to broadcasting): a surgically accurate targeting of potential consumer audiences. Each group of profiled consumers (no matter how small) is fitted with their own - digitally generated - catalogue. This is updated daily: the variety of wares on offer (adjusted to reflect inventory levels, consumer preferences and goods in transit) - and prices (sales, discounts, package deals) change in real time.

The user will enter the site and there delineate his consumption profile and his preferences. A customized catalogue will be immediately generated for him.

From then on, the history of his purchases, preferences and responses to feedback questionnaires will be accumulated and added to a database.

Each catalogue generated for him will come replete with order forms. Once the user concluded his purchases, his profile will be updated.

There is no technological obstacles to implementing this vision today - only administrative and legal ones. Big retail stores are not up to processing the flood of data expected to arrive. They also remain highly sceptical regarding the feasibility of the new medium. And privacy issues prevent data mining or the effective collection and usage of personal data.

The virtual catalogue is a private case of a new internet off-shoot: the "smart (shopping) agents". These are AI applications with "long memories".

They draw detailed profiles of consumers and users and then suggest purchases and refer to the appropriate sites, catalogues, or virtual malls.

They also provide price comparisons and the new generation (NetBot) cannot be blocked or fooled by using differing product categories.

In the future, these agents will refer also to real life retail chains and issue a map of the branch or store closest to an address specified by the user (the default being his residence). This technology can be seen in action in a few music sites on the web and is likely to be dominant with wireless internet appliances. The owner of an internet enabled (third generation) mobile phone is likely to be the target of geographically-specific marketing campaigns, ads and special offers pertaining to his current location (as reported by his GPS - satellite Geographic Positioning System).

6. Internet News

Internet news are advantaged. They can be frequently and dynamically updated (unlike static print news) and be always accessible (similar to print news), immediate and fresh.

The future will witness a form of interactive news. A special "corner" in the site will be open to updates posted by the public (the equivalent of press releases). This will provide readers with a glimpse into the making of the news, the raw material news are made of. The same technology will be applied to interactive TVs. Content will be downloaded from the internet and be displayed as an overlay on the TV screen or in a square in a special location. The contents downloaded will be directly connected to the TV programming. Thus, the biography and track record of a football player will be displayed during a football match and the history of a country when it gets news coveage.

Terra Internetica - Internet, an Unknown Continent

This is an unconventional way to look at the Internet. Laymen and experts alike talk about "sites" and "advertising space". Yet, the Internet was never compared to a new continent whose surface is infinite.

The Internet will have its own real estate developers and construction companies. The real life equivalents derive their profits from the scarcity of the resource that they exploit - the Internet counterparts will derive their profits from the tenants (the content).

Two examples:

A few companies bought "Internet Space" (pages, domain names, portals), developed it and make commercial use of it by:

renting it out

constructing infrastructure and selling it

providing an intelligent gateway, entry point to the rest of the internet

or selling advertising space which subsidizes the tenants (Yahoo!-Geocities, Tripod and others).

Cybersquatting (purchasing specific domain names identical to brand names in the "real" world) and then selling the domain name to an interested party

Internet Space can be easily purchased or created. The investment is low and getting lower with the introduction of competition in the field of domain registration services and the increase in the number of top domains.

Then, infrastructure can be erected - for a shopping mall, for free home pages, for a portal, or for another purpose. It is precisely this infrastructure that the developer can later sell, lease, franchise, or rent out.

At the beginning, only members of the fringes and the avant-garde (inventors, risk assuming entrepreneurs, gamblers) invest in a new invention. The invention of a new communications technology is mostly accompanied by devastating silence.

No one knows to say what are the optimal uses of the invention (in other words, what is its future). Many - mostly members of the scientific and business elites - argue that there is no real need for the invention and that it substitutes a new and untried way for old and tried modes of doing the same thing (so why assume the risk?)

These criticisms are usually founded:

To start with, there is, indeed, no need for the new medium. A new medium invents itself - and the need for it. It also generates its own market to satisfy this newly found need.

Two prime examples are the personal computer and the compact disc.

When the PC was invented, its uses were completely unclear. Its performance was lacking, its abilities limited, it was horribly user unfriendly.

It suffered from faulty design, absent user comfort and ease of use and required considerable professional knowledge to operate. The worst part was that this knowledge was unique to the new invention (not portable).

It reduced labour mobility and limited one's professional horizons. There were many gripes among those assigned to tame the new beast.

The PC was thought of, at the beginning, as a sophisticated gaming machine, an electronic baby-sitter. As the presence of a keyboard was detected and as the professional horizon cleared it was thought of in terms of a glorified typewriter or spreadsheet. It was used mainly as a word processor (and its existence justified solely on these grounds). The spreadsheet was the first real application and it demonstrated the advantages inherent to this new machine (mainly flexibility and speed). Still, it was more (speed) of the same. A quicker ruler or pen and paper. What was the difference between this and a hand held calculator (some of them already had computing, memory and programming features)?

The PC was recognized as a medium only 30 years after it was invented with the introduction of multimedia software. All this time, the computer continued to spin off markets and secondary markets, needs and professional specialities. The talk as always was centred on how to improve on existing markets and solutions.

The Internet is the computer's first important breakthrough. Hitherto the computer was only quantitatively different - the multimedia and the Internet have made it qualitatively superior, actually, sui generis, unique.

This, precisely, is the ghost haunting the Internet:

It has been invented, is maintained and is operated by computer professionals. For decades these people have been conditioned to think in Olympic terms: more, stronger, higher. Not: new, unprecedented, non-existent. To improve - not to invent. They stumbled across the Internet - it invented itself despite its own creators.

Computer professionals (hardware and software experts alike) - are linear thinkers. The Internet is non linear and modular.

It is still the age of hackers. There is still a lot to be done in improving technological prowess and powers. But their control of the contents is waning and they are being gradually replaced by communicators, creative people, advertising executives, psychologists and the totally unpredictable masses who flock to flaunt their home pages.

These all are attuned to the user, his mental needs and his information and entertainment preferences.

The compact disc is a different tale. It was intentionally invented to improve upon an existing technology (basically, Edison's Gramophone). Market-wise, this was a major gamble: the improvement was, at first, debatable (many said that the sound quality of the first generation of compact discs was inferior to that of its contemporaneous record players). Consumers had to be convinced to change both software and hardware and to dish out thousands of dollars just to listen to what the manufacturers claimed was better quality Bach. A better argument was the longer life of the software (though contrasted with the limited life expectancy of the consumer, some of the first sales pitches sounded absolutely morbid).

The computer suffered from unclear positioning. The compact disc was very clear as to its main functions - but had a rough time convincing the consumers.

Every medium is first controlled by the technical people. Gutenberg was a printer - not a publisher. Yet, he is the world's most famous publisher. The technical cadre is joined by dubious or small-scale entrepreneurs and, together, they establish ventures with no clear vision, market-oriented thinking, or orderly plan of action. The legislator is also dumbfounded and does not grasp what is happening - thus, there is no legislation to regulate the use of the medium. Witness the initial confusion concerning copyrighted software and the copyrights of ROM embedded software. Abuse or under-utilization of resources grow. Recall the sale of radio frequencies to the first cellular phone operators in the West - a situation which repeats itself in Eastern and Central Europe nowadays.

But then more complex transactions - exactly as in real estate in "real life" - begin to emerge.

This distinction is important. While in real life it is possible to sell an undeveloped plot of land - no one will buy "pages". The supply of these is unlimited - their scarcity (and, therefore, their virtual price) is zero.

The second example involves the utiliz



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Tuesday, January 21, 2014

Iphone 4 Review - The Phone & Facetime

Standing in line for hours (five and a half to be exact; I did not expect to wait more than a half hour when I arrived), I was struck by how many people were willing to spend so much of their day waiting for the new iPhone.

No other class of product commands such attention, and it hit me why in line: there is nothing else we interact with on such a personal and continuous basis all day long as our smartphones. Apple very clearly encourages launch day lines for marketing purposes, but it couldn't maintain such theatrics year after year if its iPhones weren't living up to the hype. Interviews suggest more than 70% of those waiting in launch day lines were existing iPhone users.

Of course, the primary reason we started carrying mobile phones was to be able to make calls and be contacted. Ironically, the most famous smartphone is also one of the worst performing phones, at least in the US. AT&T's network, which greeted the original iPhone as a brand new amalgamation of GSM providers in the US, started out well behind Verizon's CDMA network in terms of 3G buildout. It is now struggling to keep up with the massive demand of what is collectively the world's most mobile-greedy device. That adds up to a perfect storm of terrible waiting to greet Apple's latest and greatest phone.

Steve Jobs said on stage at WWDC that AT&T is handling more mobile data than all the other US carriers put together. At the same time, AT&T is also delivering the fastest national network, and the only one compatible with the GSM/UMTS mobile technology used by most foreign networks internationally (making roaming possible, albeit expensive, for users, while also facilitating the manufacture of one iPhone model for Apple). There's still major problems in some service areas though, and AT&T's efforts to upgrade its network can't seem to come fast enough.

Light at the end of iPhone's US tunnel

They are improving however. In San Francisco, holes where EDGE was hard to get last year are now showing up as usable 3G. There's also AT&T's Microcell 3G product, which can help fill a dead space in one location, although it costs a one time fee of $150, and you can't set up more than one or locate it anywhere else apart from your home billing address. It also bills 3G mobile data use as part of your monthly plan allotment, although if you have Internet access for your Microcell 3G, you're probably also using WiFi for your data, not its 3G data service.

Another factor in iPhone 4's favor is that it now supports both HSDPA (like last year's iPhone 3GS) as well as HSUPA, a combination that enables it to take full advantage of AT&T's network speed edge over Verizon. Outside the US, support for these "3.5G" standards means users will see even faster mobile network speeds: up to 7.2 Mbps down and 5.8 Mbps up. That's faster than most American's broadband Internet service. Even here in the US, iPhone 4 is delivering uploads of up to 10 times what the previous iPhone was capable of delivering, an improvement that will be an important factor to users who want to send MMS pictures and videos, email documents, or upload photos and movies to sites like MobileMe and YouTube.

Jobs indicated that the new antenna design of iPhone 4, which leverages its peripheral stainless steel band, would also help to improve reception, and early reviews have noted that to be the case. Apple also told early reviewers that it had worked to optimize how the device selected nearby towers.

iPhone 4's hardware recall campaign

The flip side to these improvements appears to be that some early bugs have hit both how iOS 4 reports signal bars (its not very reliably accurate) and how it chooses the frequency it wants to use (its sometimes fails completely, indicating no service rather than switching correctly). This sort of thing can be fixed in the baseband software, and reports indicate that Apple is working to get out its first update as soon as this week. Every new iPhone so far got its first software update in about a month after its launch, so if those reports are correct, this could be the fastest first fix Apple has delivered.

That might be critical because iPhone 4 is facing its first "product recall campaign" much earlier than usual this year, too. Recall that every iPhone has been hit with a story that claimed a major hardware defect, and suggested that Apple would face a major and expensive hardware recall:

The idea that iPhone 4 has a significant hardware defect because some users report being able to block their reception using their hand (when the phone is used without a case) hasn't yet been officially addressed by Apple. However, the overwhelming majority of reviews are reporting that iPhone 4 has significantly better reception and fewer dropped calls than previous iPhones. If the antenna design were really flawed, those improvements shouldn't be so widely observed.

Cell phone bars

The rumor campaign against iPhone 4's antenna has even infected the legitimate news media, with the UK's DailyMailprinting an entire article (which was later pulled) worrying that "iPhone 4 may be recalled," based upon a comment posted to Twitter by a joke account purporting to be Steve Jobs.

Last week, the New York Times published a report based largely upon an article by Gizmodo, without noting the site's ongoing feud with Apple, including its being refused media entry to the WWDC keynote.

Brian Lam, the Gizmodo editor who lost his existing phone in a police investigation related to the iPhone prototype theft, said his site was "paying attention to the [iPhone 4] antenna issue because it could be a big deal," but also said he bought a new iPhone 4 and is now able to place "hours of calls" that he could not place in the same location with previous generations of iPhones.

At the heart of the issue is the fact that the cell phone signal bars reported by mobile phones do not function like a gas tank meter, as most users might assume. Instead, they work more like a reserve tank light. Five full bars can indicate anything from an ideal signal down to just enough to complete a call. As bars drop, the signal meter is reporting that call quality loss is imminent. The reason why some users see no difference (particularly when they're near a strong signal source, such as a Microcell 3G appliance) and others can drop from five bars to none just by covering the antenna with their hand placement, is that the latter group's five bars are indicating much less signal to start with.

So far, the reports of the iPhone 4's antenna issues have been based entirely upon unscientific testing by users who don't understand how their signal bars work. Comments by engineers Steve Gibson and Simon Byrnand explain that the signal bar meter does not quantify a specific amount of signal available (very different signal variations can still result in five bars being observed).

That means that videos posted by users that show a drop in signal related to hand placement are nearly worthless as evidence of a real problem. Users don't need bars to appear on their phone; they need a strong enough signal to place a call or send and receive data.

Gibson writes, "Apples '5-bars' cellular signal strength display is not showing the full range of possible, or even typical, received cellular signal strength. It is only showing the bottom end of the full range of possible reception strength."

No tests so far have shown that a hardware issue is to blame for reception problems on iPhone 4. In my own testing, I could not isolate any hand placement that prevented calls from working or lowered the reported data rates available, nor even could I force down the signal bars with a "death grip."

On the EDGE of a cliff

At the same time, there are still too many places I get service bars but can't maintain a good enough signal to make an actual call. There are many potential reasons for this, including the fact that one can get a strong mobile signal and still not be able to talk or send and receive data because the carrier's backhaul network is overcrowded. It's like being able to quickly jump on the freeway via an onramp with no traffic, only to be stuck in a jam that prevents you from actually getting anywhere further down the road.

Whether the problems I observed are related to iOS 4 software, an issue with AT&T's towers or their uplinks, or some combination of factors, it prevents iPhone 4 from being easy to unreservedly praise for the main purpose it serves. No matter how great the hardware, if the phone doesn't work as a phone where you need it to, it isn't a very good phone.

Of the first twenty calls I made with iPhone 4, every single one of them terminated itself prematurely except for one: a FaceTime call I made independent of AT&T's network. The experience was almost enough to make me return my fancy iPhone 4 and hold my nose through an Android experience on a lessor HTC phone with flashy hardware features that don't quite work and a terrible user interface on a high pixel resolution but low 16-bit color resolution screen, just so I could actually place calls (and do things like tether both my notebook and iPad, something I can't do with iPhone 4 unless I jailbreak it).

AT&T's network is clearly the weakest link for iPhone 4, almost in a dramatic Greek hero sort of fashion: the mythical magical mobile computer-phone dipped in the river Styx all but for its mobile contract. AT&T's issues create the perception that this amazing device can do no wrong, apart from when the Fates take circumstances out of the hands of Apple's own engineers and hand them to AT&T.

Apple isn't perfect either

Of course, in reality-land Apple's own software suffers some flaws of its own, ranging from petty to significant, which can't be blamed on AT&T. Users have reported a series of iOS 4 issues ranging from battery life (occasionally getting better, often getting worse, and frequently simply being reported wrong); data sync issues (calendar sync failures that add old events, inability to edit Contact information, inability to get Notes to sync on occasion); spurious warnings about the device overheating, despite no obvious thermal issues; reports that the proximity sensor may not turn off the display reliably when making a call (a problem I did not observe); and of course the Death Grip issue that appears to be related to or at least accentuated by iOS 4's baseband software flaws.

My initial dropped call problems occurred in the walk from the metro station to my house, a notorious valley of terrible cellular reception exacerbated by a surrounding neighborhood full of too many iPhone users. Further testing backed me away from the cliff, as both the call quality (thanks to new noise cancellation) and call performance seem to be significantly improved over the iPhone 3GS, at least in areas where you give it a signal to work with. In fact, while testing how the phone works when it loses its signal, I found iPhone 4 was able to grab and hold a connection in places where my iPhone 3GS could not at all.

Still, if you don't have a decent signal to work with, your iPhone 4 experience will be utterly devastating. No matter how great the phone's design and implementation, if you lack usable service you're stuck paying big bills every month for an essential piece of hardware that isn't doing its job.

Despite its fancy hardware, the core feature that is getting people into the Apple Store for iPhone 4 is FaceTime. It works great, but requires a WiFi connection. The reason: it delivers a good picture and good audio, which demand high bandwidth and low latency. No 3G network will currently deliver that to a population of millions of users, and certainly not cost effectively.

Alternative voice chat services (including both 3GPP mobile video chat on Nokia phones, or VoIP services like Fring that can be installed on one of the relatively few other US phones with a front facing camera, such as the HTC Sprint EVO 4G) trade off call quality for being able to make video calls anywhere. However, the iPhone's heavy dependance on AT&T in the US, and the costs that would be involved in placing regular video chats over the no longer unlimited contracts available, simply make aiming for a WiFi-only deployment the only step that could possibly launch the new service adequately for iPhone users.

Making a FaceTime call requires WiFi, but it also requires mobile service. Prior to activating my iPhone 4, there was no possible way to initiate a FaceTime connection. In Apple's documentation, it also notes that there's no way to start a FaceTime call without disclosing your phone number to the other party. Clearly, the phone network is being used to set up the call, even when you start a call directly from Contacts.

This will eventually change, as there's no way Apple can not add this killer feature to both the upcoming iPod touch 4 and to the company's iChat AV product on the Mac, particularly given the company's openness in working to get other mobile makers in on the same standards-based protocol for video chats. For now however, setting up a FaceTime conversation depends upon the mobile phone network, meaning you can not use the feature in places where you have WiFi but no cellular service. That's pretty disappointing given how easy it is to find holes in AT&T's service.

(Correction: after its initial connection, iPhone 4 FaceTime doesn't need a mobile signal to work)

Using FaceTime

The upside is that you don't really need good cellular service; you just need to be able to start a call. In many cases, bad AT&T service isn't a problem of zero service, it's just that you can't always reliably maintain a call as you move around in the troublesome spots between buildings or cellular tower shadows. If you try to make a FaceTime call and have no cellular signal at all, it will ring and ring (with that awful high pitch chirping from iChat) but never show up on the other end, not even as a missed call.

FaceTime picture quality is quite good, even when using less than ideal WiFi service (we ran tests while one side was on a hotel's free WiFi service). Audio can be muted using a button on the FaceTime display, and video can be paused (and will be paused) whenever you hit the Home button and visit another app. While you're away from the video call, you get the red "call in progress" bar across the top of the screen and your audio connection is maintained. Once you return to the FaceTime call, your video stream takes off from where you left.

This video pause not only prevents you from inadvertently maintaining a video link while you're not aware (there's no "now recording" green indicator light like the Mac iSight cameras), but also keeps your phone responsive while you do some other task, as it isn't having to handle video in the background. On the other end, there's no way to "share your desktop" like iChat, to show someone on the other end what you're doing on the screen (such reviewing your emails, or a tutorial for your mom on how to change settings on her phone) nor can you share a video feed of your photos or documents or anything like that. There's always FaceTime 2. And of course, you can also send documents via email or MMS to the recipient during your call.

You can also switch between the front facing VGA camera, which delivers a good-enough picture of you, and activate the rear facing camera to show off landscapes or crowds or your baby's footsteps to the caller on other end. The picture quality delivered by both cameras over FaceTime is about the same, even though the rear camera captures very high quality photos and full motion 30fps 720p HD video on its own.

Why Apple is opening FaceTime

FaceTime is so good that Apple's stated intention to open the specification up to other device makers appears surprising at first blush, especially to those stuck in the 90s mindset that open standards can't work and that proprietary control over software is the only way to make money. The reality however, is that Apple not only needs to get other makers to add support for FaceTime in order for its users to have people to video chat with, but also that if Apple didn't share its technology contributions (added to the existing IETF standards FaceTime is based upon), the rest of the world would likely stumble upon another one, which would likely be inferior or proprietary or both.

It might also be surprising that Apple isn't simply licensing its FaceTime technology to other makers as its own proprietary technology. The problem with introducing new proprietary software standards and trying to propagate them is that even if the vendor is successful (and that's not a given in a competitive landscape), it ends up owning a mess, and unable to freely compete as a vendor of that technology.

Microsoft discovered this reality with Windows, and is now unable to enter the hardware PC market. It again discovered this with Windows Mobile and again with PlaysForSure. When it introduced the Zune, it destroyed PlaysForSure. The company's new KIN phones are clearly hobbled both by being incompatible with and by competing against Windows Phone 7 and its Windows Mobile 6.x offerings.

A proprietary FaceTime system, licensed by Apple, would convert the company into the same early 90s beast that tried to license its Mac OS to cloners while competing against them with its own Macintosh hardware. That didn't work out. It would also put Apple in the position of Adobe and its Flash platform, which tries to bridge various computing platforms with a common denominator that can't do a good job of being both specialized/optimized and at the same time general purpose/good enough. The same kinds of problems haunt the future of the proprietary Skype protocol, and greatly limited Sun's Java on the desktop and JavaME on mobile devices.

The best way for Apple to compete as a hardware maker and as a mobile platform vendor is to freely offer FaceTime as an open standard just like those in place for the web (HTML5 and related technologies). By making the specification openly available, Apple can continue to work to sell the best implementation of FaceTime software and the best hardware for using it, and yet still work with partners who support it and competitors who bring compatible versions to market. That will also help prevent a rival, proprietary specification from gaining ground, creating a standards war where everyone (including Apple's customers) loses.

FaceTime is great new application of iPhone 4's new camera hardware, but it's not the only one. The next segment, part 3, will look at phone's new cameras and and how they perform both as still and video capture devices.





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Monday, January 20, 2014

Review of Apple Iphone 3g

There was a dock unit at the iPhone 2Gs. However in the new iPhone 3G doesnt have it. Also, old docking units not suitable for iPhone 3G.

iPhone OS 2.0 and later the most important innovation that comes with the following:

* "Push Mail" support exists, Exchange Server support is coming.

* Delete or edit E-mails in bulk is possible. It is very useful whom using iPhone like me for its e-mail functions.

* E-mail attachments that come with support now have a good deal. iPhone OS 2.0 file format can be read in conjunction with the following:. jpg,. tiff,. gif,. doc,. docx,. html,. key. pdf,. ppt,. pptx,. txt,. VCF. xls,. xlsx

* Phone numbers written in SMSs can be selected.

To call the number I called you no longer need to memorize: SMS on the numbers can be clicked.

* Scientefic Calculater comes:

When the phone works the calculator application if you turn the phone it turns to the scientific calculator.

* Phone works stable.

* Google contacts can be syncronized.

* You can seve pictures from Safari and Emails.

* Wi-Fi can be used at flight-mode

* 3rd party applications can be downloadable from AppStore application:

Only Google Maps can be used for GPS.

iPhone 3G could use the chips that came with the GPS hardware is currently only one map Google Maps.

o Google Maps to navigate the Internet connection is required absolutely. To the lack of 3G network will use EDGE or GPRS. On the way to show you on the map when you've seen enough of the EDGE speed

Pre-loaded maps, but we do not know that you remove the only alternative at the moment Google Maps. If you use the GPS feature rich and Google Maps, Internet package is a good idea to use a tariff.

There are different software to use GPS feature. App Store into the "GPS" in your face as you search the most alternatives to be paid out of the majority. Was going to like us a few software:

o "Speed" a software and km, and miles, and shows your speed in knots. Free.

o "gpsCompass" a software and a compass indicates the direction to move, and that shows the coordinates and speed, and where the "google maps link to" make and you can mail them to friends. (For example, mail is as follows: "Where I am /maps?q=41.114885, 29.051650") ($ 0.99) o "Path Tracker" is a software to keep the place and then the coordinates on a map log shows this path. (0.99 $

With every new iPhone operating system is further developed. iPhone OS 2.2 for some issues with iPhone'un However, there is a lack. First, some features that come with the iPhone and iPhone 3G and not to let the existing restrictions.

Bluetooth

comes with the Bluetooth feature, but it iPhone'lar between the phone can not use for sending data. If you have a Bluetooth car kit and headphones can be used. Data transfer may be important for some users, but with the car kit connections appears to make trouble.

Of course, when you install the new iPhone operating system has some problems with bluetooth headsets is being reported. That is why Apple's discussion forums can be useful to follow in the category.

SMS is continuing difficulties in

There are major shortcomings in the SMS iPhone'un. Apple announced the iPhone SDK to developers, as far as we know did not open the SMS function, so the "App Store" in the 3rd, even enhance the SMS feature party software does not exist. What is this SMS restrictions?

First, no bulk SMS sending feature. For example, you change your line at all if you want to SMS to your contact list, everyone is required to individually select and send. I like your phone book, is crowded, everyone individually select recipients to add the SMS can not be possible unfortunately.

One other problem, the forwarding feature also SMS'si not yet been added. As an incoming SMS to your friends when you need to communicate would be being obstructive.

iPhone OS 2.0 release with phone numbers, SMS's in the feature was brought into reading. Especially when your phone is turned off England's "Who called?" in every message you receive messages from the service and phone number to call for a lot of phone calls with the need to memorize the keypad was then. iPhone OS 2.0 and now the phone number in the SMS's can search by clicking on. Even these numbers can also add in the phone book.

There was no need for MMS Mail but not as the official iPhone support MMS.

Still no Flash support

Apple has added support for Flash iPhone'daki not yet in Safari. This deficiency is currently one of the most important iPhone'un. To see the YouTube video, but iPhone'?n special YouTube application, for example, and mobile phone CepLab'a If you want to watch the videos, unfortunately, not be able to see any flash content.

iPhone OS 2.0 has been updated with a small in Safari. With this update, Safari and a YouTube video embedded in web pages visited, the video when you click on the "YouTube" a?l?ypr application. Not possible to see other flash content.

VoIP software support is limited

Wi-Fi (wireless network) via Skype or similar applications on the iPhone wanted to use a considerable number of users a lot. Apple, Wi-Fi will support transmission of voice over saying that an important development is not yet on this issue. IPhone applications are waiting in suspense, especially Skype.

Apple, the 3G network will allow transmission through the sound was transmitted. So even without Wi-Fi Skype software, such as 3G or EDGE network, users who want to use over the realization of this request will not know.

Ring Tones

Restrictions on our mind with the latest details about the tone. If you can not make a song tone. Apple, iTunes store to earn money in the ringing tone selling so there is such a restriction.

Results iPhone 3G purchase decision will be approached in a logical manner, I suggest you listen.

touch screen with touch screens as iPhone'un successful so far could not see. (We are waiting impatiently for Google Android device so installed). Pick a very short time, within a week you'll see completely iPhone'un used touch technology.

E-mail is very important to you, and mobile multi-phase e-mail if you write / answer, and you need to do it quickly, another device with a QWERTY keyboard, you will be much more efficient. (Such as HTC TyN II).

However, e-mail functions iPhone'un is very convenient because, if you think you can be comfortable with touch-sensitive keyboard, the iPhone will definitely meet all the needs in this area and will be satisfied.

One of the issues iPhone'un unbeatable, web page navigation. Except flash content, web pages, do you see as your computer. Mobile web page if you need gezmen iPhone in this regard is a very nice experience.

Latest updates, but the address book management has become too easy. Especially in 1000 and more people who are in the address book, iPhone will be comfortable with. The problem of bulk SMS feature is not yet.

in fact a full-iPhone'un an iPod should not forget that. Well, that is, the fully-equipped devices also become an entertainment.

In short, if you concentrate on the case of mobile Internet use, e-mail that says / control, the web page surfer, with plenty of music, connects to the server with ssh and start again, if you are one of the iPhone 3G at the moment to get one of the best devices. Amal?de?il just business, for entertainment purposes as a few competitors.

If you do not visit web pages, e-mail does not look, just someone to talk to the phone if the iPhone's meaningless to say one should be buying.





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Friday, January 10, 2014

Yahoo Ranks

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Thursday, January 9, 2014

Testing Lead to Preventive Measure

Why testing is important for any product? Everybody knows about it but ignores it intentionally, especially when change is minor. Normally, people assume that for small changes why we should spend so much time on testing. The reason is, we are using so many tools and technologies available in the market without even knowing 20% of its usage and implication. Do we really aware of these tools being passed all the testing hurdles? Do we really understand the limitations? Do we understand internal complexity of it? Do we analyze if it would be fit for our project? Even though, if, it is known to the architect/designer, is this knowledge pass down to the developer level? The answer is NO!!!!!

That is reason why I would suggest having more review & testing time than earlier.

Testing team should be completely different from development team and directly reporting to client. That way, client can ensure correctness and completeness of development. It is a difficult thing to convince service industry, but, client should make themselves aware of these facts.

Software testing is to ensure the business and technical requirement is being met based on the test data and controlled as well as uncontrolled operating conditions.

Software testing is a process of creating test cases based on requirement (both business & technical) and run it under conditions to see the expected results. The result in software testing is either pass or fail. You can compare this to your exams!!!!! It is the examination time for development team.

There various methods that can be used for software product. But, the methods should be chosen based on following criteria: 1. Type of project/product (Development, Maintenance, Support,) 2. Size of the project/product 3. Type of talent in the team Testing is a major contributor in deciding on preventive action to be taken.

Companies normally put good amount of money on quality, six sigma, CMM assessment but one thing that they forget is all these processes will work perfectly when you have strong review & testing team/process. Unless, you understand every possible issue, small or big, there is no way you can prevent it in future.

I remember one incident when we were developing a client based product. This was the time when we were hardcore developers. We have developed it with solid design (using OOPs methodology, those days it was bigger achievement) and used all the robust objects under VC++. The product got developed and I was assigned to do the testing of the product. I did the testing and passed it. However, one of my friends had some doubt on this and sat with me for another round of testing. We have tested this product by running the same application again and again. After testing it 14th time, there is an object in the menu got disappear!! Subsequently, for each cycle of testing objects are getting disappeared

The problem was we release an object which is created by us, however, as per the guideline this object will also get released by compiler as well.

You know, what the preventive measure is for this..Why testing is important for any product? Everybody knows about it but ignores it intentionally, especially when change is minor. Normally, people assume that for small changes why we should spend so much time on testing. The reason is, we are using so many tools and technologies available in the market without even knowing 20% of its usage and implication. Do we really aware of these tools being passed all the testing hurdles? Do we really understand the limitations? Do we understand internal complexity of it? Do we analyze if it would be fit for our project? Even though, if, it is known to the architect/designer, is this knowledge pass down to the developer level? The answer is NO!!!!!

That is reason why I would suggest having more review & testing time than earlier.

Testing team should be completely different from development team and directly reporting to client. That way, client can ensure correctness and completeness of development. It is a difficult thing to convince service industry, but, client should make themselves aware of these facts.

Software testing is to ensure the business and technical requirement is being met based on the test data and controlled as well as uncontrolled operating conditions.

Software testing is a process of creating test cases based on requirement (both business & technical) and run it under conditions to see the expected results. The result in software testing is either pass or fail. You can compare this to your exams!!!!! It is the examination time for development team.

There various methods that can be used for software product. But, the methods should be chosen based on following criteria: 1. Type of project/product (Development, Maintenance, Support,) 2. Size of the project/product 3. Type of talent in the team Testing is a major contributor in deciding on preventive action to be taken.

Companies normally put good amount of money on quality, six sigma, CMM assessment but one thing that they forget is all these processes will work perfectly when you have strong review & testing team/process. Unless, you understand every possible issue, small or big, there is no way you can prevent it in future.

I remember one incident when we were developing a client based product. This was the time when we were hardcore developers. We have developed it with solid design (using OOPs methodology, those days it was bigger achievement) and used all the robust objects under VC++. The product got developed and I was assigned to do the testing of the product. I did the testing and passed it. However, one of my friends had some doubt on this and sat with me for another round of testing. We have tested this product by running the same application again and again. After testing it 14th time, there is an object in the menu got disappear!! Subsequently, for each cycle of testing objects are getting disappeared

The problem was we release an object which is created by us, however, as per the guideline this object will also get released by compiler as well.

You know, what the preventive measure is for this..





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Wednesday, January 8, 2014

Testing Lead to Preventive Measure

Why testing is important for any product? Everybody knows about it but ignores it intentionally, especially when change is minor. Normally, people assume that for small changes why we should spend so much time on testing. The reason is, we are using so many tools and technologies available in the market without even knowing 20% of its usage and implication. Do we really aware of these tools being passed all the testing hurdles? Do we really understand the limitations? Do we understand internal complexity of it? Do we analyze if it would be fit for our project? Even though, if, it is known to the architect/designer, is this knowledge pass down to the developer level? The answer is NO!!!!!

That is reason why I would suggest having more review & testing time than earlier.

Testing team should be completely different from development team and directly reporting to client. That way, client can ensure correctness and completeness of development. It is a difficult thing to convince service industry, but, client should make themselves aware of these facts.

Software testing is to ensure the business and technical requirement is being met based on the test data and controlled as well as uncontrolled operating conditions.

Software testing is a process of creating test cases based on requirement (both business & technical) and run it under conditions to see the expected results. The result in software testing is either pass or fail. You can compare this to your exams!!!!! It is the examination time for development team.

There various methods that can be used for software product. But, the methods should be chosen based on following criteria: 1. Type of project/product (Development, Maintenance, Support,) 2. Size of the project/product 3. Type of talent in the team Testing is a major contributor in deciding on preventive action to be taken.

Companies normally put good amount of money on quality, six sigma, CMM assessment but one thing that they forget is all these processes will work perfectly when you have strong review & testing team/process. Unless, you understand every possible issue, small or big, there is no way you can prevent it in future.

I remember one incident when we were developing a client based product. This was the time when we were hardcore developers. We have developed it with solid design (using OOPs methodology, those days it was bigger achievement) and used all the robust objects under VC++. The product got developed and I was assigned to do the testing of the product. I did the testing and passed it. However, one of my friends had some doubt on this and sat with me for another round of testing. We have tested this product by running the same application again and again. After testing it 14th time, there is an object in the menu got disappear!! Subsequently, for each cycle of testing objects are getting disappeared

The problem was we release an object which is created by us, however, as per the guideline this object will also get released by compiler as well.

You know, what the preventive measure is for this..Why testing is important for any product? Everybody knows about it but ignores it intentionally, especially when change is minor. Normally, people assume that for small changes why we should spend so much time on testing. The reason is, we are using so many tools and technologies available in the market without even knowing 20% of its usage and implication. Do we really aware of these tools being passed all the testing hurdles? Do we really understand the limitations? Do we understand internal complexity of it? Do we analyze if it would be fit for our project? Even though, if, it is known to the architect/designer, is this knowledge pass down to the developer level? The answer is NO!!!!!

That is reason why I would suggest having more review & testing time than earlier.

Testing team should be completely different from development team and directly reporting to client. That way, client can ensure correctness and completeness of development. It is a difficult thing to convince service industry, but, client should make themselves aware of these facts.

Software testing is to ensure the business and technical requirement is being met based on the test data and controlled as well as uncontrolled operating conditions.

Software testing is a process of creating test cases based on requirement (both business & technical) and run it under conditions to see the expected results. The result in software testing is either pass or fail. You can compare this to your exams!!!!! It is the examination time for development team.

There various methods that can be used for software product. But, the methods should be chosen based on following criteria: 1. Type of project/product (Development, Maintenance, Support,) 2. Size of the project/product 3. Type of talent in the team Testing is a major contributor in deciding on preventive action to be taken.

Companies normally put good amount of money on quality, six sigma, CMM assessment but one thing that they forget is all these processes will work perfectly when you have strong review & testing team/process. Unless, you understand every possible issue, small or big, there is no way you can prevent it in future.

I remember one incident when we were developing a client based product. This was the time when we were hardcore developers. We have developed it with solid design (using OOPs methodology, those days it was bigger achievement) and used all the robust objects under VC++. The product got developed and I was assigned to do the testing of the product. I did the testing and passed it. However, one of my friends had some doubt on this and sat with me for another round of testing. We have tested this product by running the same application again and again. After testing it 14th time, there is an object in the menu got disappear!! Subsequently, for each cycle of testing objects are getting disappeared

The problem was we release an object which is created by us, however, as per the guideline this object will also get released by compiler as well.

You know, what the preventive measure is for this..





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